"Mulch, I'm rather clean. You're the one who uses his beard as a bib when you sit down to eat. And that stink is your sister, I smell it on Meldain." Pak quips, hoping to rile the dwarf. Pak keeps away from the swarms movements if at all possible.
The shifter Kellian decides that protecting the less defensible party is his job, in addition to being unsure if his greataxe can actually do any serious damage to the insect swarm. He prepares to follow Zan if he moves (OOC: Ready move action.)
Gripping a small leather bag in his left hand which holds the candle necessary to complete the spell, the changeling wizard finishes his casting, and with a flash of silver light and the noise of inrushing air a glowing, 2 ft.-long beetle appears on the far side of the sarcophagus. Covered has white and golden chitinous plates, it has two stalks on its head which pulsate with a soft, white light which illuminate the area around it. It immediately senses the vermin enemy and charges it as quickly as it can. Sadly, its snapping mandibles are unable to affect a large enough group of the insects to damage the swarm. (OOC: Celestial giant fire beetle charges, but its natural weapons are ineffective against the swarm. Zan still has a move action left. Finishing casting the spell counted as his standard action this round.)
"Eat fire, bugs!" says Kerwyn as he moves close enough to the swarm to lob the alchemist's fire into the center mimicing Mulch's toss. (OOC: Touch attack roll 18 + 2 - 4 (2 range increments) + ACTION POINT 4 = 20, hit!; fire damage 1d6 = 4).
Rial doesn´t laugh, and looks for something that could hurt the carpet of bugs. He sees his torch burning in the ground, but decides for the swarm to pass before making his move.
"That calls for a different plan." Meldain says, throwing his lamp at the creatures after realizing that daggers will do no good against so many creatures. The lantern smashes against the wall over the beetles, showering the beetles with oil which instantly ignites. There is a slight sound of popping as the bugs get cooked with the smell of burnt chitin. (OOC: Meldain rolls 13 + 3 – 4 (improvised weapon) – 6 (range increment) = 6 vs AC 5 (attacking one of the squares the swarm is in), hit! 1 point of splash fire damage) He backs away from the swarm, looking around and thinking about other ways to defeat these attackers.
Seeing nothing useful with which he can attack the bugs Fixit yells "Can you flip the lid of the casket on to them?" Looking at the casket, the warforged realizes that it’s much too heavy for him to flip by himself.
"Pak, I told you, you should bathe this morning." Mulch takes aim with the alchemist's fire and hurls it into the center of the beetle mass. But although he finds them distasteful, he does not find them particularly frightening. More of a nuisance than anything. His throw misses the bugs, however, and the vial breaks apart against the wall behind them, exploding in quite a dramatic fashion (OOC: Mulch makes touch attack 13 – 6 (3 range increments) = 7, miss; swarm takes 1 point of fire damage).
The beetles, sensing the creature in front of it surge forward, completely enveloping the celestial bug. The bug snaps at its attackers in vain, but can’t kill enough to make a serious dent in the assault. The beetles quickly cover every inch of the summoned creature’s body. The celestial beetle lets out a high-pitched shriek as it begins to be dissolved by the swarm’s acidic residue. (OOC: AoO useless against swarm; Swarm attacks 1d6 + 1d4 acid = 4 + 2 = 6, acid damage negated by its resistance, brings celestial giant fire beetle to 0 hp.)
Sniffer just looks on in frustration.
Pak: 23
Kellian: 22
Zan: 22
Kerwyn: 21
Rial: 18
Meldain: 17
Fixit: 15
Mulch: 15
Beetles: 9
Sniffer: 4
OOC: Note that I decided that Kerwyn would use one of his action points in order to hit the damn bugs.