BrOp's Age of Worms Adventure Path: The Whispering Cairn (IC)

Breathing heavily already, Kerwin brings his chains around again. The chains feel much more difficult to swing due to the unnatural aura of the beetle. "Not feeling to well." he says to no one in particular.
 

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(ooc: Notice that I said earlier that Rial used the wall to advance. Now I don´t think if that was a good idea, but anyway)

Rial crawls on the wall, feeling quite strange when he turns down and sees the beetle and his companions up there, sticking to the walls. He raises a hand and tries to hit the bug with a gout of black flame.

ooc: [sblock]Climb two squares east and one south, trying to get a clear shot, then use eldrith blast; I don´t think I can use Point blank shot, but maybe I´m high enough that the stone lab won´t cover the beetle. +2 ranged touch, 1d6 damage, no penalty for firing into melee[/sblock]
 
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Fixit Warforged Artificer

Fixit risks another glance over his shoulder "Quick. Draw it out into the open so we can more easily attack the beast" he suggests before again firing a bolt at the beetle and reloading.

OOC: Light x-bow, +1, 1d8 , 19-20/x2 80'
 


Rial crawls on the wall, feeling quite strange when he turns down and sees the beetle and his companions up there, sticking to the walls. He raises a hand and tries to hit the bug with a gout of black flame. From his position on the wall, he is able to see over the platform the beetle is hiding behind. The blast hits the giant insect squarely in the midsection, its carapace twisting and smoldering. Suddenly, the warlock feels an unnatural wave of fatigue wash over him. (OOC: Move; Eldritch blast ranged touch attack 14 + 2 + 1 (PBS) = 17, hit! Damage 1d6 + 1 (PBS) = 6 hp; Will save 6 + 2 = 8, failure, Rial becomes fatigued)

Meldain draws and tosses another dagger, stepping out of the way of the others. As he steps into the room, he suddenly feels extremely tired, as if he has just finished a long-distance run. He would like to do nothing more than curl up on one of the stone platforms and fall asleep. (OOC: 5 foot step; draw weapon; dagger ranged attack 14 + 3 – 4 (cover) – 6 (RI) = 7, miss; Will save 8 – 1 = 7, failure, Meldain becomes fatigued)

Breathing heavily already, Kerwin brings his chains around again. The chains feel much more difficult to swing due to the unnatural aura of the beetle. "Not feeling to well." he says to no one in particular. (OOC: spiked chain attack 6 + 2 = 8, miss; Will save 4 + 2 = 6, failure, Kerwin remains fatigued)

Mulch brings his sword down with great force, aiming to cleave the beetle in two with one mighty blow. As he does so, he shouts out to the companions hanging back at the entrance. "The room has some kind of charm. It will cause you to fall asleep if you are not careful."
The dwarf’s greatsword strikes true, driving deep into the forebrain of the giant beetle. It collapses under the weight of its own body, clearly dead, although its antennae and legs continue to move in a random manner. After the blow Mulch begins to feel unnaturally tired. (OOC: greatsword attack 14 + 2 = 16, hit! Damage 2d6 + 3 = 10 hp; Will save 8 + 5 = 13, failure, Mulch becomes fatigued)

OOC: Combat is over
 

"Ugh, I gotta sit down for a second." Kerwin says, though remembering Mulch's warning he chooses to do so outside of the room back towards the hole they came down.
 


Erekose13 said:
"Ugh, I gotta sit down for a second." Kerwin says, though remembering Mulch's warning he chooses to do so outside of the room back towards the hole they came down.
As soon as you leave the room the fatigue immediately lifts, although you can still feel the natural weariness of having just been in life-or-death combat.
 

Ranger Rick said:
Assuming I was never affected, Sniffer will try to help the others recover, than stand guard until the effects wear off.
OOC: Correct, you were never affected by the fatigue. As you don't have the book, I'll just point out here that warforged are immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition and energy drain.
 

Rial descends the wall and then comes out of the room the old fashioned way, barely able to stick to the wall. "What´s with this room? Is the air bad here?"

After having a couple seconds to breathe, he continues: "Whatever it is, we know what happened to him. Or her." he points at the figure in the stone lab. "The room seems to not do anything to you, Sniffer. Do you think you could carry him here?"
 

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