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BrOp's Age of Worms Adventure Path: The Whispering Cairn (IC)

Fixit Warforged Artificer

Fixit draws a bead on the freshly ruptured corridor, waiting to fire on anything that makes a threatening move towards anyone in the group.
 

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Mulch - Cleric

"I told you guys not to keep pushing that coffin," he complains aloud for all to hear.

After the collapse of the green corridor, he moves closer to examine the remains, when he hears the skittering sound, prompting him to draw his greatsword. "It sounds like something's moving in there." He then readies a spell, enlarge person, and should anything come skittering out, he will immediately cast it upon himself. He positions himself just to the right side of the entrance, so as to give everyone who has readied a ranged weapon a direct line of fire.

OOC: I forgot to state which spell I replaced when I cast the clw spell. I'll say that it was obscuring mist.
 
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OOC: I don't have the time to post the first full round this morning, but I thought I'd put the map up, and everyone who hasn't yet, could let me know exactly where you want to place yourself before all hell breaks loose. Figure you have two rounds to get wherever you want. Each square is 5 ft. The sarcophagus is in slightly the wrong position (it should be pointing at the "blue" room. The collapsed room is the one in the "12 o'clock" position.
 

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Meldain stands a few feet (10 or so) from the collapsed tunnel, trembling at having been so closed from being crushed. Maybe Mulch wasn't so wrong at the entrance... As a kind of payback, he says, voice trembling "No more beans for you, Mulch..." Hearing the skittering noises, Meldain draws a dagger, and takes another step back from the tunnel, towards the sarcophagus (about 15 feet away from the tunnel).
 

Fixit crouches behind the casket, using its bulk as cover, he pulls 3 bolts from his quiver and places them atop the casket for an easier reload. He quickly scans the room making sure that there aren't any other surprises before again taking aim down the freshly rubble filled corridor, prepared to let fly a bolt at any threats.
 

Sniffer warforged ranger

Sniffer notices Fixit's actions than when he sees he is leaving the bolts there he says, "Uhm fixit that is not a good idea they can fall off. Why don't you kneel on one knee. Have two bolts by you knee on the floor and one in your hand."
 

Fixit Warford Artificer

Having presumed that the bolts would not roll off the flat edge of the casket Fixit nods at Sniffer, acknowledging the veterans experience he does as instructed.
 
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