PHATsakk43
Last Authlim of the True Lord of Tyranny
Well, Let's see what all the shouting was about with a dive into the first real content of Brozer. The opening chapter is listed in the Table of Contents in all caps with and asterisk and a footnote, so maybe we will finally learn more about Brozer and how to run this game system. The asterisk and footnote are rather boring, just a statement that a print version of Brozer is available, at cost. At no point is it stated where you can get one of these.
Explaining or at least detailing the game isn't really what this chapter seems to be getting at. It does seem to be trying to establish a villain—an often-overlooked literary element in most of the game rules products I've read before—which is apparently subscription-based games.
We also start off with probably the worst dog whistle in the pamphlet:
Now, I'm not sure if our authors of this particular chapter are tossing out "globalists" in its often antisemitic utilization or if this is just a poor attempt at being edgy for the sake of being edgy. Well, as I said before, it throws it out there, and doesn't go back to that same well again. The rest of the two pages that make up the chapter spend the majority of the first weirdly attacking the capitalism of the gaming industry. Game products, the authors explain, are difficult to monetize in their traditional forms, but that finally with subscription services the evil companies have finally found a way to do just this. So, apparently all this weird anarcho-socialist discussion is just to answer the question posed by the chapter title. It’s free because it simply should be. We even get allusion that the OSR and the broader RPG creator community DIY ethic is akin to the Punk movement—a reasonable argument as well. This almost feels like a tip of the hat to non-BrOSR creators—at least those who aren’t employed by shareholder owned corporations. Although it does seem to raise a question, “how subversive is it to be making guerrilla product if “Big RPG” isn’t profitable to begin with?” Ultimately, we're told, they are providing it for free, because RPGs are supposed to be free. Well, I suppose I wasn't expecting this sort of a sentiment given how we've started.
After 3/4s of the first page establishing the "why" we get to the "what" where the term Braunstein is introduced and that this document you are reading is, in fact, a Braunstein. The last paragraph is the first discussion of what the game will fundamentally look and play like:
Well, this pretty much sounds like the description of the Braunstein that viewers of Secrets of Blackmoor would have heard about. We also get some more side-eye towards railroads, not that these types of games are without detractors outside of the BrOSR.
Speaking of Secrets of Blackmoor, the next page starts discussing the history of this style of game with a few paragraphs talking about Dave Wesely. We close by returning to the theme established by the chapter title, in which we're told that the BrOSR community (first mention of the BrOSR as well) has compiled this ruleset and decided to distribute freely as a social good and additionally to honor Dave Wesely.
It would be nice if the BrOSR was defined in some manner, as it would also clear up some confusion that we've had here in this thread, but alas, we are simply told the BrOSR exists, and it has determined that Braunstein play is correct, and that Brozer is a way to experience this for yourself.
So, two pages with a troubling start, some incongruent economic philosophy, a touch of history, and a return to self-congratulatory rhetoric. We also get a single paragraph that does, actually provide a limited explanation of what sort of game that will be described as we keep going.
Since we’ve actually been given some information, I’ll say that it does indeed seem to be implying a an emphasis on PvP, which in turn suggests this is just war gaming in a funny suit. The tone also has stopped being actually political, but cosplay political. Sort of speaking in terms that is oft associated with totalitarian propaganda but discussing an inane topic like the “correct” way to play TTRPGs. I’ve seen this sort of thing before, in the EVE Online community, especially the Goonswarm and SA boards. It’s kayfabe politics. That said, in my experience in a corp that was small and completely non-Goon aligned, there ends up being some folks who end up getting high on their own supply. Also, others who aren’t really joking, but it’s hard to necessarily tell off-color joke from bigotry when everyone is cosplaying a bigot.
Next, we are going to get our first chapter of gameplay.
Explaining or at least detailing the game isn't really what this chapter seems to be getting at. It does seem to be trying to establish a villain—an often-overlooked literary element in most of the game rules products I've read before—which is apparently subscription-based games.
We also start off with probably the worst dog whistle in the pamphlet:
The true Common Good, contrary to the collectivist chants of zombies and globalists, consists of those goods which are not reduced by being distributed.
Now, I'm not sure if our authors of this particular chapter are tossing out "globalists" in its often antisemitic utilization or if this is just a poor attempt at being edgy for the sake of being edgy. Well, as I said before, it throws it out there, and doesn't go back to that same well again. The rest of the two pages that make up the chapter spend the majority of the first weirdly attacking the capitalism of the gaming industry. Game products, the authors explain, are difficult to monetize in their traditional forms, but that finally with subscription services the evil companies have finally found a way to do just this. So, apparently all this weird anarcho-socialist discussion is just to answer the question posed by the chapter title. It’s free because it simply should be. We even get allusion that the OSR and the broader RPG creator community DIY ethic is akin to the Punk movement—a reasonable argument as well. This almost feels like a tip of the hat to non-BrOSR creators—at least those who aren’t employed by shareholder owned corporations. Although it does seem to raise a question, “how subversive is it to be making guerrilla product if “Big RPG” isn’t profitable to begin with?” Ultimately, we're told, they are providing it for free, because RPGs are supposed to be free. Well, I suppose I wasn't expecting this sort of a sentiment given how we've started.
After 3/4s of the first page establishing the "why" we get to the "what" where the term Braunstein is introduced and that this document you are reading is, in fact, a Braunstein. The last paragraph is the first discussion of what the game will fundamentally look and play like:
A Braunstein is a game, or, more properly, a mode of play that involves multiple actors operating in conflict under a fog of war that pits players against one another in a highly fluid and dynamic RPG environment of thrilling chaos. This modal chaos is endemic to the game—it cannot be removed through railroaded modules like can be done with conventional D&D. And, it is precisely this player vs player chaos that gives any Braunstein (INCLUDING THIS ONE!) its replayability. The same scenario will play out significantly differently every time it is played.
Well, this pretty much sounds like the description of the Braunstein that viewers of Secrets of Blackmoor would have heard about. We also get some more side-eye towards railroads, not that these types of games are without detractors outside of the BrOSR.
Speaking of Secrets of Blackmoor, the next page starts discussing the history of this style of game with a few paragraphs talking about Dave Wesely. We close by returning to the theme established by the chapter title, in which we're told that the BrOSR community (first mention of the BrOSR as well) has compiled this ruleset and decided to distribute freely as a social good and additionally to honor Dave Wesely.
It would be nice if the BrOSR was defined in some manner, as it would also clear up some confusion that we've had here in this thread, but alas, we are simply told the BrOSR exists, and it has determined that Braunstein play is correct, and that Brozer is a way to experience this for yourself.
So, two pages with a troubling start, some incongruent economic philosophy, a touch of history, and a return to self-congratulatory rhetoric. We also get a single paragraph that does, actually provide a limited explanation of what sort of game that will be described as we keep going.
Since we’ve actually been given some information, I’ll say that it does indeed seem to be implying a an emphasis on PvP, which in turn suggests this is just war gaming in a funny suit. The tone also has stopped being actually political, but cosplay political. Sort of speaking in terms that is oft associated with totalitarian propaganda but discussing an inane topic like the “correct” way to play TTRPGs. I’ve seen this sort of thing before, in the EVE Online community, especially the Goonswarm and SA boards. It’s kayfabe politics. That said, in my experience in a corp that was small and completely non-Goon aligned, there ends up being some folks who end up getting high on their own supply. Also, others who aren’t really joking, but it’s hard to necessarily tell off-color joke from bigotry when everyone is cosplaying a bigot.
Next, we are going to get our first chapter of gameplay.
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