Cordwainer Fish
Imp. Int. Scout Svc. (Dishon. Ret.)
1977 or 1981?following as painstakingly as possible any and all of the rules that are contained within ... Classic Traveller Books 1-3
1977 or 1981?following as painstakingly as possible any and all of the rules that are contained within ... Classic Traveller Books 1-3
This question results in a discussion reminiscent of swallows' air speeds and carrying capacity by BrOSR folks.1977 or 1981?
I listened to the Ben and Jon interview last night, and it seems like it really only touches on any of this tangentially, insofar as Ben avers that some parts of the internet will currently tell you that Dave Wesely invented roleplaying games with Braunstein. And TBF Wesely more or less does claim credit at this point. But as Jon opines once more, it's impossible to definitively attribute it to just one person. For a couple of reasons, which I'll try to summarize here.I also took a bit of a break due to recent Reading D&D Aloud podcast by Ben Riggs which featured Jon Peterson which sheds some light on several of the points that Jeffro & Co are making about this whole endeavor. I ultimately didn’t change this writeup, but if it keeps going, it will be something that I will likely visit.
Accurate recap, especially as it relates to Brozer and the BrOSR more broadly. My intent of that statement was that it really feels that Jeffro Jackson attributes much to Mr. Wesely. I also get the feeling that Mr. Jackson has also self-appointed himself as the arbiter of BrOSR. Thus, as the most public and vocal BrOSR'er this seems to likewise elevate Mr. Wesely's role in all of this. Especially if we accept that Brozer is the play guidelines that distinguish BrOSR play from other RPG playstyles. Which is what the bulk of Brozer states.I listened to the Ben and Jon interview last night, and it seems like it really only touches on any of this tangentially, insofar as Ben avers that some parts of the internet will currently tell you that Dave Wesely invented roleplaying games with Braunstein. And TBF Wesely more or less does claim credit at this point. But as Jon opines once more, it's impossible to definitively attribute it to just one person. For a couple of reasons, which I'll try to summarize here.
Yeah, Johnson's theses are interesting but ill-supported. Trying to argue that Boot Hill shows how OD&D and AD&D were actually meant to work seems highly dubious given that AD&D was published afterward and doesn't lay out the same kind of competitive play style. AD&D is not a type of Braunstein, though it seems clear that Boot Hill is indeed a close descendent of Western Gunfight at least as much as it is of OD&D.Getting back to why the interview gave me pause is because that it definitely challenges some of the BrOSR internal narrative, or at least Mr. Jacksons version, which is so very crucial to the understanding of the BrOSR more broadly, at least in my opinion after looking into this group. There is such a throughline contrary to the received wisdom most have towards TTRPGs in the BrOSR; it is this throughline that is the defining theme.
I believe that part about Western Gunfight is the key to criticism of Mr. Jackson’s theory. I had not heard of this game prior to the aforementioned podcast, nor have I any experience with Boot Hill (or Gamma World, Top Secret, or any other Golden Age TSR game, or anything before Gygax’s ouster except B/X for that matter—I am simply too young to have played the stuff) so I initially had less trouble with Mr. Jackson’s explanation beforehand. Granted, I now see where you mentioned it at least a year ago in your @Mannahnin linked post, which I may have overlooked. From what I can gather now, your deduction feels more accurate than Mr. Jackson’s—that Boot Hill and Mr. Wesley’s Braunstein have a connection, but to Western Gunfight rather than each other.Yeah, Johnson's theses are interesting but ill-supported. Trying to argue that Boot Hill shows how OD&D and AD&D were actually meant to work seems highly dubious given that AD&D was published afterward and doesn't lay out the same kind of competitive play style. AD&D is not a type of Braunstein, though it seems clear that Boot Hill is indeed a close descendent of Western Gunfight at least as much as it is of OD&D.
Jeff's argument that people are keeping "the truth" from us out of malice also gives me some ick. It reads like a sales pitch from a conspiracy theorist. Which is, of course, very much in keeping with his previously-quoted claims about a "cabal" of undesirables working against his cultural preferences.
And there is a great example of the foulness of some of the cesspools you will encounter if you click on too many linked people from Mr. Jackson's WordPress I linked above. Although, those quotes are from Mr. Jackson himself.Jeff's argument that people are keeping "the truth" from us out of malice also gives me some ick. It reads like a sales pitch from a conspiracy theorist. Which is, of course, very much in keeping with his previously-quoted claims about a "cabal" of undesirables working against his cultural preferences.
My own reading is that both Lake Geneva and the West Coast D&D scene missed part of the point of OD&D, because I do suspect that it was originally intended as a sort of mini-game to a larger Chainmail campaign - a sort of "raid the castle for gold to build your army" thing in a Castles & Crusades society type deal. I don't think it lasted as that even through the development process and thus the RPG was born. A lot of the idiosyncrasies of OD&D (the size of treasure hoards and corresponding XP limits or the numbers of monsters found in random encounters) make a lot more sense if the characters are expected to be funding warbands and domains...I've seen this sort of thing presented before by individuals in the OSR of an older stripe; its hard for me to take it serious when it requires almost the entire West Coast OD&D community to have mostly or entirely missed the point to work (and as far as that goes groups as divergent from that as the MIT centered gaming groups).
My own reading is that both Lake Geneva and the West Coast D&D scene missed part of the point of OD&D, because I do suspect that it was originally intended as a sort of mini-game to a larger Chainmail campaign - a sort of "raid the castle for gold to build your army" thing in a Castles & Crusades society type deal. I don't think it lasted as that even through the development process and thus the RPG was born. A lot of the idiosyncrasies of OD&D (the size of treasure hoards and corresponding XP limits or the numbers of monsters found in random encounters) make a lot more sense if the characters are expected to be funding warbands and domains...
Given that though, the RPG clearly pops out of the wargame here and overtakes it. One can read about this sort of happening in First Fantasy Campaign, with the dungeon becoming more and more the game's focus. It happens in the rules as well I think - for example the alternate combat system is added to make things more character friendly and work at a smaller scale of combat. So while there may be some truth to the idea of OD&D as wargame, it wasn't for very long or to a very great degree.
Of course I find it more interesting to build a "what if" using the Chainmail Rules (or better skirmish game ones) and think about how one might run such games rather then proclaim any sort of connection to ur-D&D and wave about the bloody shirt of nostalgia.