Achan hiArusa
Explorer
After reading http://www.enworld.org/forum/general-rpg-discussion/252425-lorraine-williams-did-what.html and the comments on Buck Rogers XXVc I have to ask did you play the game?
Honestly, except for the character cards you could play the entire game without seeing Kane, Deering, or Rogers. It filled the solar system and people lived everywhere.
It was to AD&D what Future d20 was to 3.xE and predated it by 14 years, with high technology, a wide variety of races to play, with a percentile skill system and saving throws that made much more sense than proficiencies and saving throws did in AD&D.
It was transhuman before David Pulver even had thought of the first word of Transhuman Space with an AI NPC class, genetically modified humans (gennies), and totally artifically created species. And games could run from the sun blasted side of Mercury to the upper atmosphere of Jupiter to the rings of Saturn.
It had a nice space combat game and a simple ship creation system and an xp system for ship to ship combat (so your Kryat fighter takes out a Battler, how many XP do you get?).
And toys, lots and lots of toys. No cyberware (sad), but lots and lots of toys.
Now, the Buck Rogers High Adventure Cliffhangers, the less said the better.
Honestly, except for the character cards you could play the entire game without seeing Kane, Deering, or Rogers. It filled the solar system and people lived everywhere.
It was to AD&D what Future d20 was to 3.xE and predated it by 14 years, with high technology, a wide variety of races to play, with a percentile skill system and saving throws that made much more sense than proficiencies and saving throws did in AD&D.
It was transhuman before David Pulver even had thought of the first word of Transhuman Space with an AI NPC class, genetically modified humans (gennies), and totally artifically created species. And games could run from the sun blasted side of Mercury to the upper atmosphere of Jupiter to the rings of Saturn.
It had a nice space combat game and a simple ship creation system and an xp system for ship to ship combat (so your Kryat fighter takes out a Battler, how many XP do you get?).
And toys, lots and lots of toys. No cyberware (sad), but lots and lots of toys.
Now, the Buck Rogers High Adventure Cliffhangers, the less said the better.
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