M.L. Martin
Hero
TSR had planned games that never saw the light of day. The biggest I remember was R.I.P., a game I guess in the spirit of Chill, which was going to be released in the very early 1990s (it could have been 1990-1992). I specifically remember a retailers catalog a friend gave to me, and that being solicited. It never showed up, the only evidence of any plans for that game was the short lived comic book.
The comics modules were released in 1990; the core game boxed set was slated for a August 1991 release (probably as a big GenCon product) with a tie-in card game ("The Battle for Smithville") in September and a supplement in November. Design was to be done by James Ward, Scott Haring, and Paul Lidberg.
The core box blurb: "The best of modern-day horror. Nobody's safe. The undead disregard today's best high-tech security and surveillance systems. These demons attack helpless victims as they sleep--their electronic fences and computers buzz through the night. This horror and much, much more fill the R.I.P. roleplaying game. This all-new game awaits horror fans with three rules booklets, full-color cards, dice and maps that spin a tale in modern-day terror."
I have a pretty good collection of TSR catalogs from the 90s; this is one of the biggest items to go missing before the Great Purges of 1998/1999, when WotC killed the Birthright relaunch, numerous Marvel SAGA products, several Alternity items, and perhaps other items on deck for release.
Last edited: