Bullgrit
Adventurer
In general, once initiative is rolled, is it better to spend a round buffing before attacking, or to straight-out attack on your first action?
This is something I've been considering in our campaign. I have a battle cleric that works best with at least one [10-round-duration] spell up and running. Nearly every combat we get into, I have to consider whether it's best to spend a round putting on a buff or to just jump into the enemy. The barbarian, of course, just jumps right in. [Our game is D&D3, if it matters for the discussion.]
Also, what's the longest time in combat (actually in the initiative count) you've seen someone spend buffing before actually entering the fray?
Is it better to throw "debuff" spells on an opponent or to throw damaging spells or save-or-die spells?
Is it better to throw damaging spells on an opponent or to throw save-or-die spells?
Bullgrit
Total Bullgrit
This is something I've been considering in our campaign. I have a battle cleric that works best with at least one [10-round-duration] spell up and running. Nearly every combat we get into, I have to consider whether it's best to spend a round putting on a buff or to just jump into the enemy. The barbarian, of course, just jumps right in. [Our game is D&D3, if it matters for the discussion.]
Also, what's the longest time in combat (actually in the initiative count) you've seen someone spend buffing before actually entering the fray?
Is it better to throw "debuff" spells on an opponent or to throw damaging spells or save-or-die spells?
Is it better to throw damaging spells on an opponent or to throw save-or-die spells?
Bullgrit
Total Bullgrit