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Buffing Solo Monsters

And then you let loose. When a solo goes bloodied is a great time for this, since many have extra bonuses when bloodied, or cinematic things happen then. Now you start using action points and your big powers - and the party, not at full strength, will really feel the pain. Already having used up some healing, they are suddenly trying to find any abilities they have to keep them going - especially since the enemy is getting close to death.

I saw this being suggested in another thread, although the poster's intention was nowhere as "righteous" as yours. His intention was to wait until a PC was sufficiently wounded enough before going nova (to improve your chances of successfully taking down at least 1 PC along with you). If you go nova too early, the PCs can simply heal their wounds, and you typically lack the firepower to see your attacks through all the way.
 

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