Okay, I have here two finished characters, ready to go...or at least ready to be looked at and have any mistakes corrected. One is a superscientist, the other a slayer. They each have their own groove going. I like 'em both, so I figured I'd see what you guys thought, then make my choice.
[sblock=Teagan Powell - Amateur Mad Scientist/Nerd]Teagan Powell
Attributes:
Str 2
Dex 2
Con 2
Int 6
Per 4
Wil 4
Life Points: 26 (10 + 4x Strength + 4x Constitution)
Qualities 20
Superscientist +3 (15Q) -
Superscience Item +3 (6Q) -
Nerd (3Q) - Gain +1 to two mental Attributes (human max 6), and +2 to one of Computers, Knowledge, or Science, but -1 to any social roll
Teenager (2D) - for the sub-18yr olds. now get off my lawn ya young punks!
Misfit (2D) - You don't fully fit in. -2 to Influence rolls
Skills: 20
Art 1
Computers 3
Getting Medieval 2
Gun Fu 2
Knowledge 3
Mr Fix It 3
Notice 2
Science 6
----
Teagan's always been too smart for her own good. That, combined with an unflinching moralism inherited from her policeman father, has led her to do some pretty stupid things. When she was 14, inspired by Batman, she started cobbling together a 'crimefighting costume' so she could go become a real avenger of the night. Her dad caught wind of it, and pointed out how long Batman had spent training himself to fight, and to use all that specialized equipment. A couple of martial arts lessons later, Teagan realized just how hard it would be to become a badass vigilante, and quietly tucked the 'super suit' away in the attic.
Two years later her mother died. Was killed, in fact. Teagan's way of coping was to try to investigate. What had happened? Why? She felt if she could just answer those questions, maybe she could find enough meaning to let it go. What she found was startling on several levels.
She discovered that her mother had been killed by an apparently human attacker...yet the case was not considered homicide. In fact, the police department had quietly filed it away along with a large number of other 'chronically unsolved cases' which all seemed to involve assault, kidnapping, or even murder. Using this information, Teagan interviewed some retired cops...people who had little to lose by coming clean. She learned that Waterloo was under siege every night, and that the police had learned by long hard experience that they could only get killed trying to interfere. Cases that had certain telltale signs were simply relegated to limbo.
Teagan decided to try to find out more, and was almost killed for her trouble. Sheer chance had some passerbys come too close for the vampire's liking, and it grudgingly backed off, leaving Teagan dazed and semiconscious from a single crushing blow. The next day, Teagan went up to the attic with a new mission. Killin' vampires.
Her initial forays were mostly recon. She didn't know much, and was keenly aware of it, so she found discreet places and ways to observe the monsters safely, keeping extensive notes. Somehow she managed to keep up the late nights while still powering through high school, and graduating a year early. By the time she graduated, her methods had evolved to the point where she could take on a single vampire and reasonably expect to win, unless it was an unusually powerful or experienced one. To avoid those, she took to haunting the local graveyard.
"Newborn" vamps were simply no match for the 'Slayer' suit (named after something one of the vampires had confusedly asked if she was, just before disintegrating).
Even so, the difficulty of the lifestyle combined with the stress of college exams and acceptance, and the ever growing danger that she might encounter something tougher than a vamp, or that vamps might be encountered in groups, keep Teagan from getting complacent.[/sblock]
[sblock=Juno Reyes - Slayer]Juno Reyes
Attributes: 20
Str (4) 7
Dex (3) 6
Con (4) 7
Int 3
Per 3
Wil (3) 5
Life Points: 81 (10 + 15 + 4x Strength + 4x Constitution)
Qualities 20
Slayer (16Q) - +3 Str, Dex, and Con, +2 Will (no max), Fast Reaction Time +5 init, Nerves of Steel, 5 levels
of Hard to Kill, 5 point Adversary (Demons, Vamps), and a 3 point Obligation (Slay the nasties). +1 Getting
Medieval and Kung Fu (but must also purchase at least 1 level in each normally), regenerate 1 LP/Con every
hour, Sense vamps within 100ft with Perception roll.
Enchanted Item +2 (4Q)
Attractiveness +1 (1Q), Modifier affects any rolls where persuasion is a factor.
Situational Awareness (2Q) - +2 to Perception rolls to notice danger, and to resist Crime or Acrobatics
rolls for those trying to sneak up.
Recurring Nightmares (1D)
Greedy (Mild) (1D)
Resources -1 (1D)
Skills: 20
Acrobatics 2
Drive 3
Getting Medieval (2) 3
Influence 2
Kung Fu (3) 4
Mr. Fix-It 4
Notice 3
Sports 1
Juno's had the dreams on and off as long as she can remember. Monsters. Coming out of the walls, walking down the street, looking like family or friends until they take off their faces to show the hideous maws underneath. Seeking her. Smelling her. Chasing her. She didn't understand until recently. Now she gets it all too well.
A military brat, she was born on-base in Guam. Transfers and reassignments weren't uncommon, so she'd seen the world through Army base fencing by the time she was high school age. Everything went wrong though when her mother was KIA in an incident ruled a tragic accident involving a new pilot and an equipment failure on the helicopter she was crewing. Her father took the death of his wife very hard, slipping into a depression that began to interfere with his work. Finally he suffered a discharge for causing an accident which also caused long-term injuries. Though the discharge was medical, not dishonorable (after some mucking about with lawyers and investigations), his record at the time of discharge was not stellar, and finding work was hard.
Finally his wife's brother offered him work. The only catch was that it was up in Canada, where he lived. Things settled down some after the move. Her uncle's business was an auto garage, and he was happy to show her the ropes when she wasn't at school. She had a knack for it too, and became something of a car and engine buff. His other passion was collecting Native American art and artifacts, though that was an expensive hobby for a man of his profession. Though Juno wasn't too interested in most of that, she did have eyes on a particular item...a long, curved knife that looked like it had been made from a single huge fang. But what creature had a tooth that looked like that?? It had pictographs carved into it, though she wasn't sure they were really Native American in origin. Maybe more aboriginal? The hilt was wrapped in leather and had a bangle with feathers attached to the end.
It was out of pure instinct that, on the night the demons came, she grabbed for that weapon. Good slayer instinct. They had her uncle with them, and he...battered and bruised...was leading to the display case where the knife was usually kept. While she hid behind the couch, watching in horror, the creatures believed that he'd lied to them about the weapon's location, and broke his neck. In a sudden rage, Juno stood up, knife at the ready. One of the demons went to her, telling her to give it to him...and she did. Right through his neck, in fact. A minute later the fight was over, with the other two demons pinning her arms down, and starting to work the dagger free of her fingers.
And then Juno was called. A few seconds later, both of the demons died; their bodies turning to soot moments afterwards.
Juno hid the dagger. The police report stated that the incident was a murder committed by burglers who broke in to steal valuable artifacts, killing her uncle when he tried to stop them. They then heard the sirens since Juno called the police from her room on hearing the commotion.
Perversely, being left control of his step-brother's business seemed to be just the kick in the pants Juno's dad needed. It gave him something to do with his hands, something he was good at, and it made him feel like he was doing something for the people in his life who had died...making sure their legacy lived on. Though still stern and serious...and very protective of Juno...her father pulled out of his depression and made a decent living running the garage.
For her part, Juno was aware something fundamental had changed in her, but she was still ignorant about what exactly it was, and why, when she graduated high school and went to apply to college. She kept the old Indian knife, thinking maybe it was somehow behind the strange physical power that was at her command now. [/sblock]