Buffy RPG - A Hellmouth in Waterloo [Closed]

I'm very excited to start this, but I am going away for the long weekend and won't be online much, if at all, until at least Tuesday.

No worries. We're still waiting on several characters, so we won't start without you; I'd wager several people (myself included) will be busy this weekend (Canadian Thanksgiving for those outside Canuck borders).
 

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Hmm...expensive to be a gadgeteer then...at least one of any real ability. But that's good. Leaves room to grow.

So there's two separate qualities then. One that lets you start out with an item, and another that lets you create more.

Let me ask one last question that should wrap up this nagging question once and for all.

What level would the following item be?

Vampire Hunting Suit Mk1
- Padded protection over vitals, legs and joints. (Armor vs claws and blunt attacks)
- Special gorget armor...basically a steel collar meant to stop biting.
- Integrated weapon systems include a taser (short range immobilization...might or might not work on various demons), A stungun (similar, but works in melee), an improvised flamethrower (basically melee range flame attack), and a pneumatic mount that can be fitted with a variety of blades and stakes...the pneumatic effect adds effective force to a thrust.
- Off the shelf nightvision electronics built into a helmet visor.
- Police band radio receiver.

Likely upgrade for the future: Small fire extinguisher.

The idea behind all this is that my character would be basically normal, aside from being really smart and good at metal shop. At some point she becomes aware of the city's teeming night life...I'm thinking maybe her mom was killed...and she decides to get mad AND even by taking her old "I want to be Batman" suit that she had started a few years back then given up on when she found out how hard martial arts classes were, and giving it a few specialized upgrades made for fighting vampires.

This is assuming, of course, that the stun weaponry works on vampires. I recall the Initiative's lightning guns did, but those are obviously on another level. But then again, vampires do seem to feel pain and have nervous systems, so... *shrug*

The suit would require a lot of maintenance...it's gelpack padding would need replacing, and the batteries for the stun weapons, and the accelerant for the flamethrower. Banging out dents and so on.

And if this seems way too complicated...and I'm halfway there myself...I have another idea too.

Idea #2 is going back to the slayer idea. No longer a nerd slayer though, because, while I hear you about the social thing...that row of 6's on the sheet is just...I can't bear it...but I have another idea for a slayer. :) What kind of weapon would a +1 or +2 item be?
 

[MENTION=870]Cor Azer[/MENTION] Eh, if you get the sheet and can't guess at the specific ability, then you do a Google search on the ability, and 9 times out of 10, some fanboy has listed the mechanics somewhere on the web. Just off of that, most of the time, I can BS my way through character creation for any system you care to name.

This tactic also works in real life, which I found a bit disappointing.
 

Hmm...expensive to be a gadgeteer then...at least one of any real ability. But that's good. Leaves room to grow.

So there's two separate qualities then. One that lets you start out with an item, and another that lets you create more.

Let me ask one last question that should wrap up this nagging question once and for all.

What level would the following item be?

Vampire Hunting Suit Mk1
- Padded protection over vitals, legs and joints. (Armor vs claws and blunt attacks)
- Special gorget armor...basically a steel collar meant to stop biting.
- Integrated weapon systems include a taser (short range immobilization...might or might not work on various demons), A stungun (similar, but works in melee), an improvised flamethrower (basically melee range flame attack), and a pneumatic mount that can be fitted with a variety of blades and stakes...the pneumatic effect adds effective force to a thrust.
- Off the shelf nightvision electronics built into a helmet visor.
- Police band radio receiver.

Likely upgrade for the future: Small fire extinguisher.

The idea behind all this is that my character would be basically normal, aside from being really smart and good at metal shop. At some point she becomes aware of the city's teeming night life...I'm thinking maybe her mom was killed...and she decides to get mad AND even by taking her old "I want to be Batman" suit that she had started a few years back then given up on when she found out how hard martial arts classes were, and giving it a few specialized upgrades made for fighting vampires.

This is assuming, of course, that the stun weaponry works on vampires. I recall the Initiative's lightning guns did, but those are obviously on another level. But then again, vampires do seem to feel pain and have nervous systems, so... *shrug*

The suit would require a lot of maintenance...it's gelpack padding would need replacing, and the batteries for the stun weapons, and the accelerant for the flamethrower. Banging out dents and so on.

And if this seems way too complicated...and I'm halfway there myself...I have another idea too.

Idea #2 is going back to the slayer idea. No longer a nerd slayer though, because, while I hear you about the social thing...that row of 6's on the sheet is just...I can't bear it...but I have another idea for a slayer. :) What kind of weapon would a +1 or +2 item be?

Hrmm... there's a lot going on their in that mad scientist armor, but most of it is just repurposed "real-world" stuff, so that might reduce the cost... If we hardcoded in the maintenance requirement (needs a day of maintenance once a week), it could probably squeak in at Power Level 2. Each maintenance attempt would also need a rare superscience ingredient - a special nanotech chipset or some such. Wouldn't want to make getting such the focus of every episode, so we'd probably let you start with a few, and then maybe add a $ cost to the maintenance. Have to think on this some more, but comments welcome.

To compare, the Blessed Sword that Angelus pulled from Acathla at the end of Season 2 is a Power Level 2 enchanted item. It only works for the pure of heart when fighting evil or defending the innocent, and is otherwise just a nicely made sword. But in those circumstances, it does Strength x (5 + Success levels) slash/stab damage and gives +1 to Getting Medieval. If it strikes an innocent, then it shatters, losing its magic. To compare, a regular sword does (4 x Strength damage) + Success levels slash/stab damage.
 

[MENTION=870]Cor Azer[/MENTION] Eh, if you get the sheet and can't guess at the specific ability, then you do a Google search on the ability, and 9 times out of 10, some fanboy has listed the mechanics somewhere on the web. Just off of that, most of the time, I can BS my way through character creation for any system you care to name.

This tactic also works in real life, which I found a bit disappointing.

True... and now your searches may lead back to my post :)
 

Okay, I'm working on white hat stats for Gavin, and I needed to clarify his half demon cost. The original says the package is a 13 pt quality, but I'm only adding up to 11? :

[sblock=repost]Half-Poena Epulum Quality (11) :
Supernatural Sense - Pain (3): A Perception + Notice check can tell you the amount of damage taken by 1 creature per success in a 100ft radius.
Supernatural Attack - Deliver Pain (4): A Dexterity + Kung-fu attack to deal 20 damage
Supernatural Unattack - Feast on Pain (4): A Intelligence + Doctor check to heal 2 x Intelligence damage
Editted: on second thought, tge original version seemed way too powerful; far better than a Drama point; this tones it down some, and I may yet drop the x2 modifier...
Doctor +1 (1): 1 free level in Doctor, because Poena Epulum naturally understand biological systems.
Mental Problems - Cruelty (-1): The base tendencies of the Poena Epulum involve inflicting pain.[/sblock]

If I'm right, then the level 1 Secret drawback gets him down where he needs to be on qualities, and it's just a matter of if I want to throw more drawbacks on him for any further qualities (my idea is that he's good at 'finding and fixing people,' so was thinking there's a quality or two that might apply).

If my math’s right, then here’s a go at a sheet:

[sblock=Gavin Peterson]White Hat

Str: 2
Dex: 2
Con: 2
Int: 3
Perception: 4
Willpower: 2

Qualities and Drawbacks (16 QP - 6 DP):
Half-Poena Epulum Quality (+11)
Secret (-1)
Fear of Rejection (-1) (as a half-demon, Gavin never feels he fits, so he’s always looking for approval and deeply hurt if he doesn’t get it)
Misfit (-2) (similar to above. He knows he’s a freak. Even if he manages to keep the specifics from folks, they always seem able to tell)
Situational Awareness (+2) (fear of discovery + supernatural senses: he’s always looking for trouble)
Empathy (+2): probably not as tasty for his kind as physical pain, but especially on a college campus, there’s more than enough to ‘skim,’ so he’s developed an eye for it.
Magic Magnet (-2): The rather usual trend of supernatural folk who want to lead a normal live: the crazy keeps finding him.
Hard to Kill (+1): An innate knowledge of pain and wounding give Gavin a slight edge when it comes to making sure his vital bits stay out of the path of oncoming swings.

Skills (15)

Doctor 4 (includes +1 from half-poena epulum quality)
Getting Medieval 1
Kung Fu 2
Notice 6
Science 1
[/sblock]
 
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[MENTION=2710]jkason[/MENTION]: Yes, my math was wrong; 11 should be the cost as it is worded now.

Dunno if you're still editting your char sheet for Gavin, but you only spent 10 of the available 15 Skill points.
 

I'm just checking options for my character... As a White Hat Half-Fae (6 Quality points), I won't be able to "cast spells" starting off as Sorcery costs 5 and my max Quality points is 10.

Edit: ... but taking Drawbacks gives you MORE points than your max of 10, rather than "paying off" the Qualities?

Willow didn't know how to do it at first, either, so no big. How does earning new qualities/abilities/skills work?

[Edit: I managed to 'acquire' the Buffy/Angel RPG pdfs, haven't had a chance to zip through the whole thing]
 
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I'm just checking options for my character... As a White Hat Half-Fae (6 Quality points), I won't be able to "cast spells" starting off as Sorcery costs 5 and my max Quality points is 10.

Willow didn't know how to do it at first, either, so no big. How does earning new qualities/abilities/skills work?

[Edit: I managed to 'acquire' the Buffy/Angel RPG pdfs, haven't had a chance to zip through the whole thing]

Options/Notes:
1. Picking up a Drawback or two can give you more points to spend on Qualities.
2. You don't need the Sorcery quality to cast spells (Dawn cast Mommy Come Back as an example). You won't be as good a caster without it, and you can't quick cast, but spellcasting really just comes down to Willpower + Occultism rolls.
3. As stories/episodes are completed, you earn experience, which can the be spent to add Qualities, improve Attributes or Skills, or buy more Drama points.
 

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