Azure Trance said:
I didn't see it mentioned, but Sean K Reynolds site has a
template for a 'fleshbound' buffyesque vampire.
From that
template:
Hit Dice: Increase to d12.
Speed: Same as the base creature.
AC: The base creature's natural armor improves by +6.
Attacks: A fleshbound vampire retains all the attacks of the base creature.
Special Attacks: A fleshbound vampire retains all the special attacks of the base creature and also gains those listed below.
Blood Drain (Ex): A fleshbound vampire can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, inflicting 1d4 points of temporary Constitution damage each round the pin is maintained.
Create Spawn (Ex): A humanoid or monstrous humanoid slain by a fleshbound vampire's blood drain attack rises as a fleshbound vampire 1d3 days after its death. These new vampires are not under the control of their sire in any way.
Special Qualities: A fleshbound vampire retains all the special qualities of the base creature and those listed below, and also gains the undead type.
Damage Reduction (Su): A fleshbound vampire's undead body is tough, giving the creature damage reduction 10/silver.
Turn Resistance (Ex): A fleshbound vampire has +4 turn resistance.
Resistance (Ex): A fleshbound vampire has cold and electricity resistance 10.
Fast Healing (Ex): A fleshbound vampire heals 5 points of damage each round so long as it has at least 1 hit point. A fleshbound vampire harmed by silver or magic weapons cannot heal that damage until all of its other damage has been healed, and even then only heals at a rate of 1 point of damage per round.
Slow Regeneration (Ex): Fleshbound vampires can slowly regenerate lost limbs over the course of several days, but cannot reattach severed limbs.
Saves: Same as the base creature.
Abilities: Increase from the base creature as follows: Str +6, Dex +6, Wis +2, Cha +2. As undead creatures, fleshbound vampires have no Constitution score.
Skills: Fleshbound vampires receive a +8 racial bonus to Hide, Listen, Move Silently, and Spot checks. Otherwise same as the base creature.
Feats: Fleshbound vampires gain Alertness, Combat Reflexes, Improved Initiative, Improved Unarmed Strike, Lightning Reflexes, and Toughness as bonus feats.