Verman
This isnt the race as printed in
Mythic Races but is my adaptation to a racial class as per the
Savage Species rules.
If interested, I can get you the summations of abilities not described here.
VERMAN (Monstrous Humanoid)
Adapted to fit Racial Class rules. See p. 163 of Mythic Races for the full racial information on the Verman.
VERMAN RACIAL TRAITS
• -2 Charisma
• Medium-size: As Medium-sized creatures, Vermen have
no special bonuses or penalties due to their size.
• Gain the Monstrous Humanoid type.
• Verman base speed is 30 feet.
• Darkvision: Vermen can see in the dark up to 60’.
• Automatic Languages: Common, and Verman. Bonus
Languages: Draconic, Goblin, Orc, Ratling, and Undercommon.
Vermen may also Speak with Animals as a spell-like ability at will with all vermin.
• Favored Class: Rogue
• (Level Adjustment: +3 / Starting ECL 4)
RACIAL CLASS GAME RULE INFORMATION
Vermen have the following game statistics.
The class skills of the Verman are: Climb, Craft, Gather Information, Hide, Listen, Profession, Spot, and Survival.
Code:
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Base
Class Hit Attack Saves Skill
Level Dice Bonus Fort Reflex Will Points Special
1 1d8 +1 +2 +2 +0 (4+Int)x4 Abyssal Mien, Restricted Diet,
Veil of Manseeming, Verminous Trait
2 1d8 +1 +2 +2 +0 ----- CON+2, Frightful Presence
3 1d8 +1 +2 +2 +0 ----- Improved Sneak Attack, Informed
4 1d8 +1 +2 +2 +0 ----- DEX+2, Verminous Nature
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CLASS FEATURES: All of the following are class features for the Verman.
Weapon and Armor Proficiency: Vermen are proficient with all Simple weapons and are proficient in Light armors and with shields.
Abyssal Mien: There is something obviously “wrong” with Vermen, that is radiated in an aura that gives them a -2 racial penalty to Handle Animal, Ride, and Animal Empathy checks.
Frightful Presence: When unveiled the Verman inspires fear (see description).
Improved Sneak Attack: Vermen are especially good at hitting someone whe they aren’t expecting it. Any Verman with the Sneak Attack ability (or any other extra damage attack that adds damage when an opponent is denied their dexterity) receives a +1 bonus to that damage for every 5 Character levels.
Informed: Vermen gain a +2 racial bonus to Hide, Listen and Gather Information skill checks, and gain the Decipher Script skill as a cross-class skill (unless gained from their class).
Restricted Diet: Vermen must eat at least a half pound of live food per day in order to survive. They cannot derive nutrition from dead food or plants (See Description under “Physical Description”).
Veil of Manseeming: A Verman gains the ability to disguise their true appearance with a pattern illusion (p.158 PHB) as a persistent innate spell-like ability (See Description – both under “Racial Traits” and under “Physical Description”).
Verminous Nature: The Verman gains the Vermin type, as well as the Vermin trait of immunity to mind-influencing effects (including Charms, Compulsions, Phantasms, Patterns, and Morale effects).
Verminous Trait: At 1st level all Vermen choose one trait that relates to their heritage for the available list (See Description for details).