Tonguez
A suffusion of yellow
So, I want to look at the stronghold types separately from the example groupings. We don't have the full write-up, but we can guesstimate based on the example lists.
- Dwelling — Hut, apartment, house, manor, mansion, palace
- Encampment — Campsite, cabin, bandit camp, army camp, forbidden forest, hidden village
- Farm — Garden, farm, ranch, plantation
- Fort — Bunker, stockade, keep, castle, fortress, citadel
- Business — Cart, tavern, shop, emporium
- Guildhouse — Guildhouse
- Crafting — Workshop, crafting hall, manufacturer
- Training — Training room, dojo, practice fields
- Study — Personal library, laboratory, mage's tower, school, university
- Holy site — Sacred tree, sacred grove, temple, cathedral, basilica
- Misc — pyramid(?), great pyramid(?), menagerie(?)
- Animal Collections [extrapolating on menagerie] — Petting room, animal garden, menagerie, zoo
- Headquarters [alternate approach to guildhouse] — Hideout, guildhouse(?), council hall, throne room
- Hospice — Medicine room, surgery, treatment center, hospital
Aside from the ones that I'm not entirely sure of the categorization for, I added a few extra categories that came to mind:
- Animal Collections, because (while trying to figure out where to fit the menagerie) I was reminded of a rakshasa in one adventure with his own underground zoo of monsters, as well as other stories that come to mind of people keeping exotic animals. Suitable for an Animal Handling focus. Might use Menagerie as the category name.
- Headquarters, because nothing else seemed to connect to the guildhouse, but a secret hideout and a throne room seemed like they should have something. It could be that the Guildhouse can stand on its own, and Headquarters can remain for those other types. This feels iffy in a lot of ways.
- Hospice for medical treatment and healing. Suitable for a Medicine focus.
Thoughts? Expectations?
I think there comes a point it which listing all possibilities becomes a distraction from the intent - and in this case without knowing the full intent it becomes even harder to comment.
Take for instance Encampment - I’d assume it refers to temporary/mobile settlements (ie camps) but that excludes ’Forbidden forests’, Hidden Villages and Cabins (btw how are cabins different to huts?).
In Encampments you have bandits hiding in caves, army tent camps, Saami style Lavvu and Mongol Ger/Yurt.
(Although according to legend the Ger of Ghengis Khan was 30 ft diameter and carried on a cart pul;led by 22 Oxen - so is that a Grade 8 Encampment?)
I think adding Menagerie is a good idea but I;m not so sure if Headquarters needs to be added as distinct from Guidehall or Cathedral or Palace, all of which can serve the function of ‘Headquarters’.
That said grouping things according to Function (or in this case the Stat bonus) might be useful. Pathfinder uses Building Attributes across
- Residential
- Bureaucratic
- Trade & Production Con+
- Education Int +
- Military. Str+
- Religious Wis +
- Entertainment Cha +
- Civil Dex +
- Wilderness*
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