This is my GM's Alt. Sorcerer build and I have played it too pretty high levels my self and found it to be quite balanced and enjoyable....it gives the Sorc. allot more flavor as a class.
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Plane Sailing said:I agree with Thanee's question (having found my sorcerers to be extraordinarily strong characters in the party - and that is with avoiding the typical 'best' sorcerer spells to boot!)
Infiniti2000 said:This does mean, however, that the class needs work, or perhaps the magic system, or perhaps all of the spells.
I agree with Thanee's question (having found my sorcerers to be extraordinarily strong characters in the party - and that is with avoiding the typical 'best' sorcerer spells to boot!)
This does not mean they are "weak", just sort of bland for a class design.
I have altered spellcasting into a Spellcasting check which is made by rolling a d20 and adding your Caster Level and your spellcasting Ability Score modifier. The DC is 10 plus twice the spell level + any Spell Burn [Spell Burn is accumulated at a rate of one point for each spell previously cast]. Failing a Spellcasting check results in a Fortitude Saving Throw to resist becoming Fatigued, Exhausted, or Unconscious.
On topic, it seems that you could just grab something like the Eldritch Weaver
http://www.enworld.org/showthread.php?t=162968
Ronin72 said:Ok, I'm a little confused, what book would you have to buy to play this, that you dont want to buy?
Kerrick said:Weird.. this is (I believe) the first time I've seen anyone say that sorcerers were powerful.
Ok, I'm a little confussed, what book would you have to buy to play this, that you dont want to buy?
My changes to the class are very minor and only really affect secondary traits, giving them Eschew Materials for free, 4 skill points per level and more class skills. I had also considered giving them a bonus metamagic or draconic feat every 5 levels.
I'm fairly sure, that the majority of the people, who think the sorcerer is a weak class, have not played the class to its strengths.