Wolfen:
How does your house-rule apply to characters with Uncanny Dodge (Cannot be Flanked)? Do you consider it a "ranged flank" or is the target merely denied his Dex bonus to AC because the rogue is "invisible" as far as he is concerned. If he is denied his dex, what if he saw the rogue climbing up behind him, or had some other indication that there would be an attack from the rear. Furthermore, after the first attack, is he still denied his Dex? I mean, he know recognizes a threat from his rear, even if he is facing someone ahead of him in combat.
You see, the problem I see is that it would be far too easy for rogues to get sneak attacks. I myself often play a character with rogue levels, and I manipulate battlemaps to get into flanks, deny targets their Dex through bluffing and higher initiative, or try to Hide before battle so that even if I lose initiative I can "surprise" someone.
It seems that if all I had to do was "flank" them at range, I would have no reason to ever wield a melee weapon, I mean why bother? As it is, most rogues concentrate on melee over ranged, precisely for that benefit - more sneak attacks.
I'm not trying to attack you, just figure out how you adjucate these various rulings that would seem to stem from your house rule. Personally I think it would complicate play for a variety of reasons, namely the rogue taking to long to map out where he wanted to go, or asking a lot of questions to exploit the terrain/environment for a ranged sneak. Imo, it might be interesting to have a "Sniper" prc which could do things like that, but I wouldnt let every Joe-Rogue do it.
Technik
How does your house-rule apply to characters with Uncanny Dodge (Cannot be Flanked)? Do you consider it a "ranged flank" or is the target merely denied his Dex bonus to AC because the rogue is "invisible" as far as he is concerned. If he is denied his dex, what if he saw the rogue climbing up behind him, or had some other indication that there would be an attack from the rear. Furthermore, after the first attack, is he still denied his Dex? I mean, he know recognizes a threat from his rear, even if he is facing someone ahead of him in combat.
You see, the problem I see is that it would be far too easy for rogues to get sneak attacks. I myself often play a character with rogue levels, and I manipulate battlemaps to get into flanks, deny targets their Dex through bluffing and higher initiative, or try to Hide before battle so that even if I lose initiative I can "surprise" someone.
It seems that if all I had to do was "flank" them at range, I would have no reason to ever wield a melee weapon, I mean why bother? As it is, most rogues concentrate on melee over ranged, precisely for that benefit - more sneak attacks.
I'm not trying to attack you, just figure out how you adjucate these various rulings that would seem to stem from your house rule. Personally I think it would complicate play for a variety of reasons, namely the rogue taking to long to map out where he wanted to go, or asking a lot of questions to exploit the terrain/environment for a ranged sneak. Imo, it might be interesting to have a "Sniper" prc which could do things like that, but I wouldnt let every Joe-Rogue do it.
Technik