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Building a magic bow?!?!?!?!???


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Furn_Darkside said:
Are you mad?

sagrin.gif
 

Furn_Darkside said:


Couldn't you also use it to trigger AoO for allies to take advantage of?

FD

That was my thinking, but some other uses might be:

knock enemies off of (walls, trees, horses, friends, ect..)
shoot a wepon out of somebody's hand
punch a door
knock enemies into (pits, each other, walls of fire, webs, ect...)


I don't know but it seems fun! (on paper) :D
 

You are confusing a spell storing wepon with one that actually has the spell enchanted on it. There is no need to get rude, I know exactly what I am talking about. The cost for adding a use activated spell (not spell trigger or spell completion, they have different costs) is spell level x caster level x 2000 gold. Are you telling me that you need to be a Mage to use a ring of Telekinesis? Or how about a crystal ball? The only items wich are generally spell completion or spell trigger activated are scrolls, potions, and wands, with few exceptions. The Bow of True Arrows is the exception rather than the rule. You can add the spell onto the wepon, at double the normal cost (so 4000 gold, on top of the cost of the bow) and it would require Craft Magic Arms and Armor and Craft Wondrous Item, and could be used by anyone. Since it isn't activated by spell trigger, it is much more expensive then the bow of true arrows. So there.
 
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LordAO said:
You are confusing...<snip>

...you with someone that knows what they're talking about? Probably. ;) (Just kidding. I saw the opportunity to have a little fun with snipping your post and replying to it out of context, and, well, I just couldn't resist. :))

LordAO said:
<snip> So there.

You didn't pay attention. The bow in question was The Bow of True Arrows, which specifically states that it use the spell-trigger activation method. Since you didn't specify otherwise, I naturally assumed you were making the attempt to stay on topic. For future reference, if you wish to mention something else that has not been brought up yet, you might want to preface your post with that, or at least try to make mention of it somewhere in your post. You never said you _weren't_ talking about The Bow of True Arrows, and since that was part of the current topic, well, there ya' go.

Also, trust me, I know everything there is to know about how to put True Strike on a weapon. :D

EDIT: Sorry about my previous post to you. It was a bit rude. I had just come from another thread that you had posted in, ways to increase BAB other other than leveling, and I failed to give you the benefit of the doubt in regards to your opinion on a completely different topic. I apologize. I try not to lash at someone in one topic for something they said in another topic, but hey, nobody's perfect. :)
 
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The DM speaks...

Monster,

We've certainly big plans for this huh? Where exactly do you plan to acquire all the funds to pay for this 'uber-bow'? JK ;)

I'd start small if I were you, probably +1 with some special enhancement. Holy is the one I'd recommend since it's very 'fluffy' for our campaign. That way you've got a magic bow of some sort before you reach 13 Lv. IIRC you can 'add on' to it later, or more properly have your Guild Mage Buddy do so.
 

Personally, there are only two kinds of magic arrows I feel are worth the money it takes to make. Bane and Sure Striking. Both are +1, bane adds +2 to hit and 2d6 damage, essentially Tripling it's effectiveness, and the Sure Striking goes through DR, which won't happen with only a magic bow. I also count the various alighnment modifiers as Bane. At +2 effective enchantments, you can justify the cost. Any higher, and arrows become cost prohibitive. Not only are they expendable, but you can't increase their effectiveness over time unless you have multiples of fifty, or a DM that will let you split hairs.

For the bow, Distance and Speed are good ones, as is a bow of true arrows, if you can use it. Sonic damage is your best bet to beat resistances, but don't go Screaming unless you like everyone knowing where you are. Seeking will negate miss chances for concealment, tough it loses it's meaning at higher levels of DWS. Merciful adds versatility, allowing you to subdue at range, something you can't normally do. If you are a ranger, Hunting would be a good choice, and only gets more powerful as your favored enemy bonus goes higher.

See if you can get your DM to allow you to put returning on your arrows or bow. Normally you can't, but if you have it count only for those arrows that miss, he might let you, and that would ease the strain on your arrow supply. Especially if you use magic arrows.

I would go for +1, Distance, and Seeking. Upgrade to speed later, and max the bonus to hit. Your attack bonus can never be too high. If you are looking for damage, Either bane it twards a favored enemy, Evil, or a burst effect, as you see fit. The rest depends on your other charachter classes.
 
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kreynolds said:
EDIT: Sorry about my previous post to you. It was a bit rude. I had just come from another thread that you had posted in, ways to increase BAB other other than leveling, and I failed to give you the benefit of the doubt in regards to your opinion on a completely different topic. I apologize. I try not to lash at someone in one topic for something they said in another topic, but hey, nobody's perfect. :)

That thread was frustrating for everyone, alot of mudslinging, little debate. No apology needed. I apologize if I offended you.
 
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LordAO said:


That thread was frustrating for everyone, alot of mudslinging, little debate. No apology needed. I apologize if I offended you.

Think of it as character-building.

Your next mission, if you choose to accept it, is to show how rogues getting multiple sneak attacks per round is broken.
 

hong said:


Think of it as character-building.

Your next mission, if you choose to accept it, is to show how rogues getting multiple sneak attacks per round is broken.

If you build the thread, I will come. Just don't bring any mud.
 
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