dragonis111
First Post
I agree hobogod, but once a few years back, I saw a 7th level fighter my friend had, he had exploited the rules to the point that he could solo a dragon encounter by day, and defeat a horde of undead by night.
That said, I don't think it's a fallacy that many optimizers just want to blow things up over roleplaying.
When I play 3.5 with my friends, they tend to get mad at me for the way I build and level up my characters, I like to make characters that feel personal and custom to me, and not just another optimized 20 level build.
...I like to make characters that feel personal and custom to me, and not just another optimized 20 level build.
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So I am wondering how other people feel about this issue?
it's important to talk it out with your DM and fellow players
Hello again,
When I play 3.5 with my friends, they tend to get mad at me for the way I build and level up my characters, I like to make characters that feel personal and custom to me, and not just another optimized 20 level build. Now I don't go and choose ridiculous feats/items/skills etc... for my characters that would make them a big drag to the party, but I don't try and abuse the feat system as much as possible either, and try to perfectly stat my character for the role. So I am wondering how other people feel about this issue? Because if everybody went with optimized builds, there would only be 2 or 3 different builds of every class, and D&D would start to feel like a really bad game of WoW, where you have like 7 classes and three different talent trees to spend skill points, essentially leaving you with only 21 different character builds and the game world starts to be nothing but a bunch of clones.
This is my method basically. I come up with the concept and use the mechanics to model the concept. IOW, I optimize the PC to be him or her or itself, not necessarily to master combat.
But for the DM, what PC I'm planning on playing is nobody else's business but mine. ...snip...
But beyond that? What kind of PC I'm playing is my biz and mine alone.
I'm sure this is not your intention, but...
You would happily take a rogue with a merchant concept and not take ranks in open lock or find traps and then not have anyone know this until you came to a locked door?
One thing that (at least IMHO) tends to be overlooked is that a character needs to be able to assist the party. So some compromising is always possible because there needs to be a really good reason for that PC to stay with the party. Otherwise (as a good roleplayer) why have them in the party?
Sub-Optimal =/= useless.
For me a PC should be capable at it what is it supposed to do, other than that the other players don't really have much say in it. I do try to make sure that there are no assumptions made that can bite the party in the backside. The OP seems to match that requirement.
However I am wondering if the OP's playing style is at odds with the other players.
I'm sure this is not your intention, but...
You would happily take a rogue with a merchant concept and not take ranks in open lock or find traps and then not have anyone know this until you came to a locked door?