JoeGKushner
Adventurer
When looking at character creation, I go about it a few ways, depending on what I'm doing at the time.
When I'm a player, I try to use as few books as possible and try to stick with the core materials. Now this doesn't mean I haven't played a half-giant psychic warrior, but I tend to enjoy simple stuff more.
When I GM, if the NPC is a bit player, I rarely worry about stats.
My main problem comes up when dealing with characters that may fight alongside or against the players. I tend to use various PrCs of regions that the players are in and then have to figure out the requirements for them. Very time consuming. Makes me wish that E-Tools actually worked well (it may now, I gave up on it somewhere during the 3.0 era).
Now I never have a problem with things like background, mannerisms, clothing and insuring that their general power level is where I want it to be, but getting requirements down for some of these things and making sure that skill points add up right, especially for multi-classed characters is so annoying!
Others?
When I'm a player, I try to use as few books as possible and try to stick with the core materials. Now this doesn't mean I haven't played a half-giant psychic warrior, but I tend to enjoy simple stuff more.
When I GM, if the NPC is a bit player, I rarely worry about stats.
My main problem comes up when dealing with characters that may fight alongside or against the players. I tend to use various PrCs of regions that the players are in and then have to figure out the requirements for them. Very time consuming. Makes me wish that E-Tools actually worked well (it may now, I gave up on it somewhere during the 3.0 era).
Now I never have a problem with things like background, mannerisms, clothing and insuring that their general power level is where I want it to be, but getting requirements down for some of these things and making sure that skill points add up right, especially for multi-classed characters is so annoying!
Others?