Garthanos
Arcadian Knight
Well most of my building fictional Character X posts are challenging
perhaps somebody will go oooh you missed feature Y... or something
...but Zorro seems to be a little easy, maybe he needs more minion
targeting potency and should be something completely different
reskinned.
====== Created Using Wizards of the Coast D&D Character Builder ======
Zorro, level 12
Human, Rogue, Master Infiltrator
Build: Aerialist Rogue
Rogue Tactics: Artful Dodger
Background: Political Rebel (Political Rebel Benefit)
FINAL ABILITY SCORES
Str 15, Con 12, Dex 21, Int 11, Wis 9, Cha 18.
STARTING ABILITY SCORES
Str 13, Con 11, Dex 16, Int 10, Wis 8, Cha 16.
AC: 25 Fort: 21 Reflex: 26 Will: 23
HP: 79 Surges: 7 Surge Value: 19
TRAINED SKILLS
Bluff +15, Stealth +18, Thievery +16, Acrobatics +22, Athletics +19, Perception +10, Diplomacy +16
UNTRAINED SKILLS
Arcana +6, Dungeoneering +5, Endurance +7, Heal +5, History +6, Insight +5, Intimidate +10, Nature +5, Religion +6, Streetwise +11
FEATS
Human: Weapon Proficiency (Rapier)
Level 1: Whip Training
Level 2: Duelist's Panache
Level 4: Flash of the Blade
Level 6: Underhanded Tactics
Level 8: Irrefutable Blade
Level 10: Sure Climber
Level 11: Agile Athlete
Level 12: Whip Specialist
POWERS
Bonus At-Will Power: Duelist's Flurry
Rogue at-will 1: Riposte Strike
Rogue at-will 1: Sly Flourish
Rogue encounter 1: Positioning Strike
Rogue daily 1: Duelist's Prowess
Rogue utility 2: Fleeting Ghost
Rogue encounter 3: Flamboyant Strike
Rogue daily 5: Clever Riposte
Rogue utility 6: Nimble Climb (retrained to Soothing Words at Level 10)
Rogue encounter 7: Spring the Trap
Rogue daily 9: Rogue's Recovery (retrained to Entangling Whip at Whip Specialist)
Rogue utility 10: Rapid Escape
ITEMS
Leather Armor, Adventurer's Kit, Dagger (2), Duelist's Rapier +2, Speech Without Words, Alter Ego
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
perhaps somebody will go oooh you missed feature Y... or something

...but Zorro seems to be a little easy, maybe he needs more minion
targeting potency and should be something completely different
reskinned.
====== Created Using Wizards of the Coast D&D Character Builder ======
Zorro, level 12
Human, Rogue, Master Infiltrator
Build: Aerialist Rogue
Rogue Tactics: Artful Dodger
Background: Political Rebel (Political Rebel Benefit)
FINAL ABILITY SCORES
Str 15, Con 12, Dex 21, Int 11, Wis 9, Cha 18.
STARTING ABILITY SCORES
Str 13, Con 11, Dex 16, Int 10, Wis 8, Cha 16.
AC: 25 Fort: 21 Reflex: 26 Will: 23
HP: 79 Surges: 7 Surge Value: 19
TRAINED SKILLS
Bluff +15, Stealth +18, Thievery +16, Acrobatics +22, Athletics +19, Perception +10, Diplomacy +16
UNTRAINED SKILLS
Arcana +6, Dungeoneering +5, Endurance +7, Heal +5, History +6, Insight +5, Intimidate +10, Nature +5, Religion +6, Streetwise +11
FEATS
Human: Weapon Proficiency (Rapier)
Level 1: Whip Training
Level 2: Duelist's Panache
Level 4: Flash of the Blade
Level 6: Underhanded Tactics
Level 8: Irrefutable Blade
Level 10: Sure Climber
Level 11: Agile Athlete
Level 12: Whip Specialist
POWERS
Bonus At-Will Power: Duelist's Flurry
Rogue at-will 1: Riposte Strike
Rogue at-will 1: Sly Flourish
Rogue encounter 1: Positioning Strike
Rogue daily 1: Duelist's Prowess
Rogue utility 2: Fleeting Ghost
Rogue encounter 3: Flamboyant Strike
Rogue daily 5: Clever Riposte
Rogue utility 6: Nimble Climb (retrained to Soothing Words at Level 10)
Rogue encounter 7: Spring the Trap
Rogue daily 9: Rogue's Recovery (retrained to Entangling Whip at Whip Specialist)
Rogue utility 10: Rapid Escape
ITEMS
Leather Armor, Adventurer's Kit, Dagger (2), Duelist's Rapier +2, Speech Without Words, Alter Ego
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======