Bullywug Totemist and Froghemoth Soulmeld

takasi

First Post
Dungeon's Bullywug Gambit offers a great opportunity to introduce the constitution dependent Incarnum classes.

Can anyone offer some input on this new soulmeld and NPC? Our group has never used Incarnum before and I just started reading the book so I probably screwed up a few things.

Note that the example NPC has the Froghemoth soulmeld but doesn't actually bind it. The extremely high DC (21 with the potion) needs a cool offensive ability to go with him. Unless someone can think of a good offensive ability for the Froghemoth soulmeld?

Froghemoth Mantle
Descriptors: None
Classes: Totemist
Chakra: Shoulders (totem)
Saving Throw: None
This cloak is covered in green slime that drips to the ground. Two eyestalks extend from the hood of the cloak.
The slime gives the ground a leathery coating, providing a +4 circumstance bonus on Jump checks.
Essentia: The competence bonus on Jump checks increases by 2 for every point of essentia invested in the soulmeld.

Chakra Bind (Shoulders)
A pair of tentacles extends from your shoulder and lash around uncontrollably.
As a full round action you can make two tentacle attacks using our full base attack bonus. The tentacles have readh equal to your normal natural reach plus 5 feet; however, you do not have sufficient control over the tentacles to make attacks of opportunity.
Every point of essentia invested in the froghemoth mantle grants a +1 enhancement bonus on damage rolls made with the tentacle attacks.

Chakra Bind (Totem)
The eyestalks of the cloak seem to bury into your hood as your tongue grows long, lashing out at nearby foes.
As a full found action you can use your tongue to bull rush a target towards you. This action does not provoke an attack of opportunity. Your tongue has a reach of 5 feet beyond your natural reach. For every point of essentia invested in the froghemoth mantle, your tongue's reach expands 5 feet.

Glug Gloop CR 5
Male bullywug barbarian 1, totemist 4
CN Medium humanoid (aquatic)
Init +1, Senses Listen +9, Spot +9
Languages Common (illiteracy)
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AC 17, touch 11, flat-footed 16
hp 60 (5 HD)
Fort +15, Ref +5, Will +2
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Spd 30 ft., swim 30 ft., marsh move
Melee mwk spear +7 (1d8+3 / x3)
Ranged mwk spear +6 (1d8+3 / x3)
Base Atk +4, Grp +6
Combat Gear potion of bear's endurance
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Essentia Pool 3; Capacity 1; Chakra Binds 1; Soulmelds 4
Soulmelds and Essentia Investment (CL 4th):
Froghemoth mantle (+4 competence bonus on jump checks)
Behir Gorget 1 (+4 bonus to resist being bull rushed, resist electricity 5)
Krenshar Mask 1 (+4 competence bonus on move silently checks, bound CL 4th fear Will DC 17)
Rageclaws 1 (continue fighting when disabled or dying to -13)
---------------------------------------
Abilities Str 14, Dex 13, Con 22, Int 6, Wis 12, Cha 4
SQ amphibious, rage 1/day
Feats extend rage, great fortitude
Skills Listen +9, Spot +9
Possessions combat gear, +1 leather armor, masterwork spear, amulet of health +2
---------------------------------------
When Raging (12 rounds):
AC 15, touch 9, flat-footed 14
hp 70 (5 HD)
Fort +17, Will +4
Melee mwk spear +9 (1d8+6 / x3)
Ranged mwk spear +6 (1d8+6 / x3)
Grp +8
Soulmelds and Essentia Investment (CL 4th):
Krenshar Mask 1 (bound CL 4th fear Will DC 19)
Abilities Str 18, Con 26
 

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I'd switch the binds around. Totemist melds always (So far) grant their natural attacks as the totem bind. Other then that, it looks fine to me.
 

D.Shaffer said:
I'd switch the binds around. Totemist melds always (So far) grant their natural attacks as the totem bind. Other then that, it looks fine to me.

Thanks!

How does the NPC look? (This is my first incarnum build.)
 



Thanks. How does the totemist/barbarian build look? Are there any problems? I'm thinking of putting him and a few minions up against a group of 7 powerful 4th level characters in our Savage Tide campaign.
 

I'd replace Great Fortitude with Cobalt Rage. They already have a very good Fort save as is, and you can use the extra damage/will while raging. Since they're essentially melee combatants, the extra damage will help with their lower attack rolls.

Heck, if you're gonna make him a boss encounter, replace a level of Totemist with Barbarian, and then a level of Totem Rager. You lose one meld (I'd suggest the Behir Gorget) and a point of essentia, but if you have Cobalt Rage you'll gain another point anyways.
 

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