Constance
Beliefs: The more people fear the wild, the more they need me.
I can pardon those without Faith (non-humans).
Men are fools, swayed by a pretty face.
Instincts: Always distrust religious authority.
When fighting starts, hide.
I take unattended small items.
Traits: [Char] Drop Dead Gorgeous, [Dt] Pardoner, [C-o] Aura of Innocence, [Char] Tidy Aspect.
Reputation: 1D with Layfolk (infamous to church, +1 Ob) (from Pardoner)
Affiliations: 1D Forgiven adventurers (many are plagued by the violence of the keep, and have sought absolution for their killing of sentient humanoids; I’ve helped them all) (10 pts)
Relationships: My sister, Vanity, is a serving wench at the Keep. She hates me. (1 pt).
Gear: Shoes, Travelling gear, Finery (7pts)
Property: Small Cottage (3 pts)
Notes:
1. I took herbalism as a healing skill, dropped stealth. Still no tools.
2. Kobold stuff is cool, but maybe that's something I can work towards (building a reputation among other races). I think the DnD base polytheism might mean that Pardoners do not represent any one divinity, but have (say) a special mark that signals an agreed-on authority from the pantheon (or so the story goes)... and that's a new belief, isn't it?
3: @ Mathalus: Falsehood already opened. I was choosing to avoid doctrine specifically, because of 2 above, but this could change easily. I think all 9 points are spent though (six skills opened, bumps to Pers. Fals, and SoH; gen skills in Boxing, Field dress, and obs
4. I wasn't buying more relationships because I wanted the points in property and affiliations to get the resources at B1
Thanks for the help. Further thoughts appreciated.
Here's my first stab at Vellekhyr.
Vellekhyr Ariondánthe
Beliefs:
- I am the doom of my people. Finding a way to cheat my fate is more important than my honor
- The stars have shown that my companions are the key to keeping the conflict between houses limited to human lands. I must draw them into the intrigue while watching their backs.
- ?
Instincts:
- Words are more dangerous than blades. Always consult the stars before engaging in verbal duels (of wits)
- I f I sense physical danger use Threne of the Chameleon
- Remain wary of men. Most as more treacherous than beasts for the forest
Reputation: 1D with Borderland forest dwellers (friend of the wood)
Affiliations: 1D with Borderland circle of spies for Cynfaen Tliel'laxu (third in line for House Tliel'laxu, a lineage with selkie blood and least loyal of the minor houses sworn to Karameikos), 1D with elven etharchs (from Etharchal)
Gear: ROTM Bow, traveling gear, elven shoes
I am not sure what to do here next. I don't have BW. Should I get it? Hiw do I create beliefs?
I did a bit of reading (thank you Wikipedia). I am pulled to be a Traladaran paladin: Village Born, Temple Acolyte, Bannerman. I do not know these lifepath categories. He is pulled (is this a Belief?) to search for the heritage and ancient dignity of his people in the ruins around Karameiko. His is protective of those of his village and would be more likely to follow a Traladaran (are there such) than the current law. He is of a ancient noble family, but has had a pretty gritty existence in the village.
How is that for a start?
Maybe he has heard that this an artifact out in the ruins that details the culture of ancients, which would interest him.
Potential Instincts
I always search corpses for antecedents (enchanting materials).
I always practice my ability by imbuing my allies’ weapons.
That's pretty rad.
Although no melee skills? Am I the only one with any? I'm supposed to be the magic-user. If we get into a fight our party is going to scatter like the wind. Which will be pretty fun, actually.
Thanks for grabbing the Lyric of Healing, by the way. That sounds useful.
Also, didn't we come here together? What does your character think about my character? Does that fit into the "fate and stars" stuff only?
Last question, does your character want to kill humanoid monsters in caves with me?
Yes, we did come together. But I figure Vellekhyr has visited the borderlands many times over recent decades. He sees the place as a focal point for larger, soon to emerge, conflicts, hinted at by his astrology-like skill.
Vellekhyr is conflicted about Ferrantos. When F. was apprenticed to Vide, I imagine they got along great. But now, V. believes that he needs to use F. for a couple of fate related things, and feels guilty about it. So I'm hoping to be able to portray a tense undercurrent with no obvious source.
I still need to work out V.'s third belief, which should figure into why he's going with F. to the caves. V. will probably hate the idea of killing things just because said beings are chaotic and have valuable pieces parts. Yetfor reasons I'm still working out, he'll be more or less resigned to it.