Okay, I actually posted last over in the autofire thread, but this is where this goes I think.
The trick is WOTC's use of the word "burst fire" as a type of attack rather than an actual weapon setting. Confuses the issue.
(All the following is OGC, and only quoted in context of the OGL and not for profit.)
I'm thinking of using:
SUPPRESSIVE FIRE: as in Dragonstar, the idea being that it's just a more tactical use of the following term ...
AUTOFIRE: used as in D20Modern.
"Burst" redefined in the Spycraft way: Narrow burst uses 3 shots, gives a +1 to attack, no extra damage -- the idea being you're using the increased number of shots to make it more likely to score a hit.
Wide Burst uses 3 shots, -3 to attack but +2 damage, taking advantage of the superior firepower you're putting out but with some payment in accuracy.
BURST FIRE redifined in some way. I like the Invader Zim-like: "Have Some of THIS!" where attacks are -4 and the damage is +2 DIE, but the feat basically implies the training required to really unload a full, controlled burst right into one target's teeth, taking full advantage of the "Burst" setting in a way that untrained people cannot.
I'll probably tweak the Wide Burst a bit, but I think this may be one way of showing that anyone can use a weapon on "Burst" setting, but only highy trained types can take full advantage of it.
The "Burst" concept in Dragonstar and the "Autofire" concept in Spycraft are virtually the same and pretty good ideas, but I'm basing this mechanic on a desire to blend with D20Modern.
Of course, you'd want to use suppressive fire (renamed to "Keep Their Heads Down"), cover fire, aiming and bracing from Spycraft.
If I could just tweak those Spycraft classes so they weren't tied to the Spy genre, it'd be close to a perfect system ...
The trick is WOTC's use of the word "burst fire" as a type of attack rather than an actual weapon setting. Confuses the issue.
(All the following is OGC, and only quoted in context of the OGL and not for profit.)
I'm thinking of using:
SUPPRESSIVE FIRE: as in Dragonstar, the idea being that it's just a more tactical use of the following term ...
AUTOFIRE: used as in D20Modern.
"Burst" redefined in the Spycraft way: Narrow burst uses 3 shots, gives a +1 to attack, no extra damage -- the idea being you're using the increased number of shots to make it more likely to score a hit.
Wide Burst uses 3 shots, -3 to attack but +2 damage, taking advantage of the superior firepower you're putting out but with some payment in accuracy.
BURST FIRE redifined in some way. I like the Invader Zim-like: "Have Some of THIS!" where attacks are -4 and the damage is +2 DIE, but the feat basically implies the training required to really unload a full, controlled burst right into one target's teeth, taking full advantage of the "Burst" setting in a way that untrained people cannot.
I'll probably tweak the Wide Burst a bit, but I think this may be one way of showing that anyone can use a weapon on "Burst" setting, but only highy trained types can take full advantage of it.
The "Burst" concept in Dragonstar and the "Autofire" concept in Spycraft are virtually the same and pretty good ideas, but I'm basing this mechanic on a desire to blend with D20Modern.
Of course, you'd want to use suppressive fire (renamed to "Keep Their Heads Down"), cover fire, aiming and bracing from Spycraft.
If I could just tweak those Spycraft classes so they weren't tied to the Spy genre, it'd be close to a perfect system ...
Last edited: