But Undead isnt a race...?

Well ya gotta admit that he was right, at least in this case. They were undead. They were evil.

The thing about stereotypes, is that sometimes they're true.
 

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Well ya gotta admit that he was right, at least in this case. They were undead. They were evil.

The thing about stereotypes, is that sometimes they're true.

Except that they are only true when they are true - which is the same as stereotypes in the real world - some asians are indeed good at math, but that doesn't mean the stereotype is valid.

And given that (as noted above by radja) undead such as ghosts are not always evil, one can't say that undead are always evil.

And (as noted above by Unwise) it depends on the campaign. In my campaign, the undead the party has encountered have definitely been evil, but they may well be necessary allies agains the demons - in "grey" campaigns such as mine, just because something is evil doesn't preclude it from being your ally.
 

The problem was that the paladin did not think about his character and backstory and the DM did not help him on the world myth and afterlive in the campaign setting. What the paladin should have said was "let me put these dead to rest and let them find peace in the afterlife". :D Evil does not factor then, only that they are being prevented from their rewards of the afterlife.
 

Except that they are only true when they are true - which is the same as stereotypes in the real world - some asians are indeed good at math, but that doesn't mean the stereotype is valid.

And given that (as noted above by radja) undead such as ghosts are not always evil, one can't say that undead are always evil.

And (as noted above by Unwise) it depends on the campaign. In my campaign, the undead the party has encountered have definitely been evil, but they may well be necessary allies agains the demons - in "grey" campaigns such as mine, just because something is evil doesn't preclude it from being your ally.

In FRP such stereotypes are so often true, as to make something else uncommon enough as to represent a story element, in most cases.

Except, of course, for the eleventy-million Drizzt clone Drow, of course.
 

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