Henry said:
If I read your first post properly, Remathilis, I've been playing D&D as long as you've been alive.

It's a mind-blowing thought for me. I'm glad if D&D can capture the imaginations of a generation that isn't my own, to tell stories outside of an Online RPG, to foster getting together at the table to laugh and make friends instead of only as raid and guild groups. The part of that table top experience, of face to face playing with one another, THAT's the part I want to see survive for all future gamers, because it's the more important part of it.
I tell this story now and again.
Its 1992-1993 and I'm knee deep in Final Fantasy mania. FF II had me at hello. (Later properly named IV). It was an epic story that (despite having some rather terrible Engrish) featured love, redemption, betrayal, life and death, and ultimately was my "Tolkien" moment.
My friend had just gotten a bunch of old BECMI and 1e books from his uncle, and he went and bought the Rules Cyclopedia. He got together some other friends and invited me to play.
Me: What is this Dungeons & Dragons?
Friend: Its like Final Fantasy, except you get to make up the plot and characters.
Me: Cool. Can I be a dark knight?
Friend: No, but you can be dwarf.
Me: eh. Whatever, I'm in.
That was really all it took to sell me: the ability to create my own "final fantasys" lead me to play, and later DM.
Second Confession: I can't stand MMO's. Not for the rules, not for the video-game aspect, but I hate the Out of Character element of it. If I'm playing a WoW or FF XI character, I want to role-play him, not name him HaXXor and talk about drops, guilds, and raids.