Buying or renting property...

Tetsubo

First Post
Is there anywhere that I can find how much it would cost to rent or buy a small manor house?
Something with three bedrooms, a stable/barn and small servant quarters. I don't have the Stronghold book and don't really want to have to buy it if I don't need too. Can anyone help? TIA.
 

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The DMG has price lists for various-sized homes, including a manor house.

In most medieval societies, you might RENT the manor, but ownership would require a noble title (which would simply mean, a nice, fat largess paid to the royalty/nobility to buy a Patent of Nobility for your very own ... :) )
 


You don't have to be a noble to own property, depending on your game world. European tradition only had landownership for crown and king, but other lands could be more lenient. The main reason it stayed that way so long after the working class was allowed to own property was they were too poor to do so.

You're shooting for a rather modest "Manor House" with only 4 bedrooms (3+servant). With no significant quantity of land I'd probably call it 3,000gp, or 12gp/month. That's cheaper than an in (15-36gp/mth) so it's inline with the existing economy.

If it was actually capable of having a profit-generating garden (as compared to the subsistence garden most cottages have), I'd crank the value back up to at least 5,000gp.
 

Bah, just buy some land with trees cast a few spells and pwang you got yourself a manor house. Throw down some walls of stone for a nice foundaiton and too keep the orcs out. Wizards can do anything. Go fabricate. :rolleyes:
 

I don't have the stronghold book, yet. If someone can tell you what it costs to buy one, then divide that by 10 and you have a great estimate for the annual rent.

I note that this is based on current appraisal techniques and may have nothing to do with history. But its a reasonable approach. Again, this may not apply to your own abode (lots of other factors involved), but is close enough for game terms.
 

Shard O'Glase said:
Bah, just buy some land with trees cast a few spells and pwang you got yourself a manor house. Throw down some walls of stone for a nice foundaiton and too keep the orcs out. Wizards can do anything. Go fabricate. :rolleyes:

Just with Wall of Stone, I once figured out that my then-11th-level Wizard could pop out a rather impressive tower in short order (and that was halving the area to get the sculpted/shaped abilities, PLUS casting them directly over one anotehr to get double thickness).

Or be silly, and cast sufficiently-long-duration Unseen Servant spells by the dozens, and *poof* instant laborer pool (did *that*, too ... same wizard ... heh).
 

Pax said:


Just with Wall of Stone, I once figured out that my then-11th-level Wizard could pop out a rather impressive tower in short order (and that was halving the area to get the sculpted/shaped abilities, PLUS casting them directly over one anotehr to get double thickness).

But on the first dispel magic that wrecks the whole thing, you might want to consider a real carpenter:)
 

IIRC, once the stone is there, it is no longer magical; and a dispel will not effect it. The stone is the effect from the spell, not the spell itself.

.
 

Coredump said:
IIRC, once the stone is there, it is no longer magical; and a dispel will not effect it. The stone is the effect from the spell, not the spell itself.

Right. Wall of Stone has an instantaneous duration, so the stone wall created by the spell is not magical itself, and cannot be dispelled. The problem with building a tower with the spell is that each wall has to merge into and be supported by existing stone, which cuts down on places it can be cast.
 

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