overgeeked
Open-World Sandbox
I don’t do the later standard of extra damage, instead I do stunts and consequences. Basically a 20 lets you do something cool like disarm or knock your opponent prone while a 1 is something like you drop your weapon, get it stuck in something, or you stumble into things.Did you created house rules for "critical" rolls of 20 and 1 for your campaigns?
We decided a "natural" 20 did maximum damage. On a 1 you dropped your weapon.
I do this now. Back in the day we didn’t.