By the book gaming

Werebat

Explorer
So, the other night, we were playing D&D and we finally found the black dragon's lair. We knew it was at the bottom of Gloom Lake, in the middle of the swamp. Our characters rode their horses through the murky water, and when we got to the edge of the lake we had the druid speak with them and tell them to climb the nearby cypress trees and stay up there until we had gotten back (horses have great climb checks and we had them take 10, so they got up there just fine).

Now getting to the bottom of the lake might have been a problem, but we had a plan. The party wizard cast Cone of Cold, which the DM ruled would freeze a large chunk of the water. We chopped 30 pound chunks of ice off of this little iceberg, and we tied them to our backs. One water breathing spell later, we entered the water -- according to the rules, the 30 pounds of ice we were each carrying caused us to sink to the bottom of the lake where we could just walk around.

Plodding along the bottom of the lake, weighted down by all of that ice, we finally found the dragon! The battle was brief but intense. Luckily for us, our party fighter is a spiked chain specialist, so he didn't suffer any penalties for fighting underwater (as the spiked chain is a piercing weapon). It was close, but we were able to bring the dragon down!

I just wanted to share this incredible gaming experience with all of you.

- Ron ^*^
 

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Do you remember the comic that used to be at the back of Dragon, pointing out bizarre rules gaffes that would be strange in the real world?

That being said, goats climb trees. The horses were probably jealous.
 

I gave up after our druid's spider walking dire bear did a shoulder drop (purposely fell 10 feet)* onto four ghosts and killed them.


* Look up the 3E damage for 4 tons falling ten feet ("Falling Objects")...now, look up an ancient red dragon's Crush attack damage for doing essentially the same thing. And cry.
 

I gave up after our druid's spider walking dire bear did a shoulder drop (purposely fell 10 feet)* onto four ghosts and killed them.


* Look up the 3E damage for 4 tons falling ten feet ("Falling Objects")...now, look up an ancient red dragon's Crush attack damage for doing essentially the same thing. And cry.

Drop Bear!!!
 

I gave up after our druid's spider walking dire bear did a shoulder drop (purposely fell 10 feet)* onto four ghosts and killed them.


* Look up the 3E damage for 4 tons falling ten feet ("Falling Objects")...now, look up an ancient red dragon's Crush attack damage for doing essentially the same thing. And cry.
Was it a Ghost Touch bear?
 

"I use come and get it... they all charge me!"

"But they're prone... and immobilized from a paralytic poison...?"

"Doesn't matter. They all pull towards me, and I bonk each and every one of them."

"How?"

"They charge me!"

"Okay. So after you do that, they're standing up and not paralyzed...."

"no! They're prone. And still paralyzed. That's the rules."

"But..."
 

Back when I first started playing AD&D in '80, I heard about a control-freak DM who wouldn't let a player swap a PC he didn't like. As a result, the player decided to have the PC suicide. "I throw myself off the cliff!"

The DM calculated XP for killing an adventurer of that level. It was enough to let the PC level, and the extra hit points allowed him to survive the fall.
 


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