C&C is not just for old school gaming!

Breakdaddy said:
TLG obviously has no control over how players "evangelize" their system.
Yes and no. If it was a big worry for them (and given the type of products they're publishing, I'm guessing it's not), they could say "hey, guys, knock it off, or at least talk about the other possibilities." At least a portion of the diehards would listen.
 

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I think that C&C is in essence old school gaming. It's popularity just proves to me that "old school gaming" actually never grew old at all. :)
 

Whizbang Dustyboots said:
Yes and no. If it was a big worry for them (and given the type of products they're publishing, I'm guessing it's not), they could say "hey, guys, knock it off, or at least talk about the other possibilities." At least a portion of the diehards would listen.

It's not a big worry for them, whatever sells products is always good. However, them telling me or anyone else how to promote their gaming system to others would be bad form regardless of how many folks would listen.
 

On its own, I feel that C&C is a good middle ground between all the editions and iterations of D&D. Heck, people have homebrewed feats back into C&C.

But personally, I definitely cultivate an old-school feel when I run it. I look to the older editions for inspiration. The first adventure I ever ran for it was based on the introductory solo adventure in the old red basic boxed set.
 

Psion said:
I don't think it's really new school or old school unless you regard old school strictly in regard to "D&D before the publication of Oriental Adventures". Even Classic Traveller had skills, a detail that C&C seems to deliberately avoid.

As a point of interest, the new Star Wars Saga Edition is going to use a skill system remarkably similar to how the C&C system handles skills:

C&C: Skill DC vs. 1d20 + Ability mod + 6 if prime ability and + level

SWSE: Skill DC vs. 1d20 + Ability mod + 5 if trained and + 1/2 level
 

Whizbang Dustyboots said:
Since True20 has very aggressively carved out the "rules-light new school system" turf, your first challenge would be to explain why C&C is better for that purpose than True20/M&M/Blue Rose..

C&C has Hit Points. D&D-like gaems without hp working like they do in D&D isn't very D&D to me (good games however don't get me wrong).
 

Psion said:
I don't think it's really new school or old school unless you regard old school strictly in regard to "D&D before the publication of Oriental Adventures". Even Classic Traveller had skills, a detail that C&C seems to deliberately avoid.


the "skills" are wrapped up in Primes. A Prime is in effect a whole bunch of skills.
 

JDJblatherings said:
C&C has Hit Points. D&D-like gaems without hp working like they do in D&D isn't very D&D to me (good games however don't get me wrong).
Another good reason why C&C is probably identified more with old school than some undefined new school! :)
 

I've used C&C to run both Old-D&D scenarios and converted 3e scenarios in the same campaign; I guess that's what it's good for - it does both. I've thought about running other games settings like Traveller and Space 1889 with the system, but lack the confidence to attempt a conversion. I'm awaiting the rumoured sf version of C&C with anticipation, though.
 

Henry said:
As a point of interest, the new Star Wars Saga Edition is going to use a skill system remarkably similar to how the C&C system handles skills:

C&C: Skill DC vs. 1d20 + Ability mod + 6 if prime ability and + level

SWSE: Skill DC vs. 1d20 + Ability mod + 5 if trained and + 1/2 level

Well, consider me much less interested in SWSE.
 

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