Merlion said:Seeing as how the Wardings can be dispelled, I dont see it as a super big deal.
It's a good combo, but it takes a few rounds to develop. Meanwhile the direct-damaging sorc has landed Two [Empowered] Cones of Cold and a [Maximized] Fireball on your allies. If you have time to play with, the Initiate is stronger, but that's a big 'ol IF.Solarious said:And those wardings? Don't make me laugh. Wall warding (or better yet, Prismatic Wall with the oh-so-yummy +2 DC) from behind, Refusal and Repulsion in front. Now use a Ring of the Ram to slam the hapless heros into their walls of DOOM!
I was under the impression that he could make a Reflex save (or even just choose not to cross the veil) to keep from being hit with the 80 hp save-for-half thing.Haffrung Helleyes said:Wizard being attacked by bad guy? put up the 80 damage save for half veil, as an immediate action.
You'd better hope that your Initiate is not going to fight more than one enemy mage per day. Besides, the earliest a caster is going to get this is (IIRC) 16th level. Not a ridiculous ability for that level, consider the spells available.HH said:Wizard fighting spellcaster? hit him with kaleidoscopic doom...
A big mitigating factor is that the abilities modify Abjuration spells, which while very good at protecting you, are less good at directly hurting enemies. It takes longer for an Initiate to work you over than, say, an Elemental Savant who is very good at directly damaging enemies. That's why the abilities enhance the Initiate slightly more... what they do is (slightly) less threatening.HH said:But I am thinking that it's overpowered too!
The proper spells will take down the wardings. Spells like Magic Missile for one color, Gust of Wind for another, Dispel Magic for a third... and I don't think these have to make a dispelling caster-level check... they automatically succeed.Derren said:The fact that the wardings mimic a prismatic wall which is undispellable?
Felix said:The proper spells will take down the wardings. Spells like Magic Missile for one color, Gust of Wind for another, Dispel Magic for a third... and I don't think these have to make a dispelling caster-level check... they automatically succeed.
I wouldn't say harder, per say. Just less likely when caught unawares. Of course, any wizard that gets caught unawares is toast to begin with. This rewards PCs who think to find out information about the enemy before running headlong into their lair.Yes, but that is not dispelling the wards but countering (or destroying them) which is a bit harder to do than normal dispelling (I don't think many mages have gust of wind or passwall memorized)