Grimstaff
Explorer
When is +1 damage going to ever be worth -2 ac?
maybe with Power Attack?
When is +1 damage going to ever be worth -2 ac?
So, if you want to use melee minions, set up the encounter with one or two "waves" of minions to start off the fight. Do not count these minions toward the encounter's XP budget (or count them at a steep discount). The PCs will wipe out these minions, but will burn most of their AoE stuff in the process. Then the real encounter begins.
Warlocks have used split Cha and Con from the start. Feylocks use Cha, Hellocks use Con, and Starlocks use both. The Dragon warlock article focuses on Starlocks with some general-use feats in it as well.This article had me all excited when I saw the new powers...until I realized they made virtually all of the attacks Cha-based. So, what's the strategy here? Make the 'locks split stats between Cha and Con, then take turns fawning on one and neglecting the other? Not good.
Nice read. I'm currently playing a very similar rogue and I can agree that it's a pretty tough cookie. If you can get your hands on one, get a duelists rapier. That once-per-day ability to get combat advantage is a god-send.
I think the question is whether they cost enough resources for their XP, compared to another group of enemies of that level.That feels a lot like cheating, at least the "don't count them toward XP" bit. If the party burns encounter/daily abilities on the minions, they cost the party resources. Maybe not hit points, but resources.
On Minions:
Another possibility here is don't use one minion type. Mix them up a bit - some minions with melee weapons and others with ranged weapons. Changes the tactical situation considerably.
Excellent read Cadfan. This is what I consider to be a balanced review.
Another awesome idea. You've all given me about 5 new ideas for "smart minions" that I'm going to put into use today. Thank you!
Find a way to give minions temporary hit points for an extra scare to the PCs![]()