vagabundo
Adventurer
That works for me. Is it in the game?
No, but you can bet it soon will be. I see a lot of holes in 4e that a handful of feats and classes will fill.
That works for me. Is it in the game?
A feat that grants a second pact? Where does this exist? You're not thinking of Twofold Curse, are you?Teleporting infinitely is cool, but eventually less useful than you might want. You know, after the second or third time you've teleported in a single round. The feat that grants a second pact should be a help here, so she can alternate between teleporting and gaining temporary hit points.
A feat that grants a second pact? Where does this exist? You're not thinking of Twofold Curse, are you?
That works for me. Is it in the game?
This article had me all excited when I saw the new powers...until I realized they made virtually all of the attacks Cha-based. So, what's the strategy here? Make the 'locks split stats between Cha and Con, then take turns fawning on one and neglecting the other? Not good.
The fact that Cloud of Daggers auto-kills minions seems like a glitch to me.
Minions
Mixed opinions here. I love the idea of minions. But the specific minion rules they've used, coupled with certain powers, give me a sense of disconnect. Cloud of Daggers auto kills minions by leaving them stuck in a zone that does about two damage when used by our wizard. But Reaping Strike, which automatically does at least 4 damage when used by our fighter, doesn't auto kill a minion.
Versatile Weapons
Alright, seriously. Versatile is a worthless trait. When you create your character, you decide whether he's going to use a one handed weapon, or a two handed weapon. If you choose two handed, you go for a real two handed weapon right away. If you use one handed, you might use a versatile weapon, but you'll be holding a shield so you'll never use the versatile aspect of your longsword. It might as well be a one handed weapon.
The only thing that versatile does annoy halflings.
This doesn't have to be true. There exists the potential for an extremely good versatile weapon using fighter build. I hope it is someday written. All you really need to make it work is some kind of benefit for fighting with a weapon and an empty hand, and a special damage bonus when using a versatile weapon two handed. Then you'd have meaningful choices between attacking with a versatile weapon wielded two handed, and switching to a weapon/open hand combination.
"I let go of my greatsword with one hand (free action), draw my wand (minor action), cast my spell (standard action), then put my wand away (minor action again, this time using my move action). Next round I'll spend an undefined action (probably a minor) to grab my greatsword with both hands, and be ready for combat again."