Blue
Ravenous Bugblatter Beast of Traal
You are writing the section in a DMG about difficulty for skill checks, and you need to write a recommendation for the "most common" DCs . For example, traps/hazards that will be a single character disarming or an arcana check.
For "most common" DC that the DM should put in adventures, is it calibrated that which of these has a good but not overwhelming chance to overcome:
Again, this is for "most common", so we'd expect to see an equal number under this as above.
For "most common" DC that the DM should put in adventures, is it calibrated that which of these has a good but not overwhelming chance to overcome:
- Natural or skilled characters - either has a good ability score or is trained. Such as a cleric making a INT (Religion) check.
- Talented characters - assume the character would have a good ability score and must have proficiency in appropriate skills. So for disarming traps a rogue without expertise in investigate or tools, a good-DEX character with a criminal background, etc.
- Focused characters - assume character will be relentlessly pursuing that ability score and must have expertise in appropriate skills. The CHR-focused bard with expertise in CHR (Persuasion).
- No Team Support - base the DC just on the character.
- Team Support - shoudl we always assume the party will be able to provide +3-5 in other bonuses (guidance, advantage, etc.)
Again, this is for "most common", so we'd expect to see an equal number under this as above.