As skill bonuses are progressing slower than in 3.5e so should DCs
In a lot of cases, the published adventure will have enough context to at least suggest an approach to a goal and a corresponding DC. (I can't say all cases because I'm sure there are some without it.) I think often the DC is just a shorthand for the writer to communicate difficulty, which is why we sometimes see no meaningful consequence for failure spelled out in the description.That said, I believe there should be some guidance in the DMG - by way of example - on how/why to set easy (10), medium (15), or hard (20) DCs. DMG pg 238 does a reasonable job of starting this but strangely abdicates ultimate authority to the adventures. So many of the DCs presented in the published adventures, meanwhile, are there to... facilitate rolling dice? That is to say that some (most?) of these DCs exist with no meaningful cons
problem is that, 5e skill DC table is written 90% as 3.5e table.DC should not progress at all in and of themselves. The exposure of PCs to more complex and dangerous situations might expose them to Higher DCs, but there is no reason for DCs themselves to change.
3e has its own table, there is no need to go back to 3e which uses a completely different paradigm, it would be very frustrating for the players.
problem is that, 5e skill DC table is written 90% as 3.5e table.
same as the weapons table(but that is another problem to solve)
This! If you are 10th level and running around with a Bard, Wizard Sorcerer and Fighter and no one who has thieves tools proficiency a medium trap should be a big deal and a high risk for you (and it will).I honestly think that you are missing the point of 5e and bounded accuracy here. The DCs are not for characters, and in particular not specifically for player characters. They are simply how hard it is for an average person in the fantasy world. Nothing in the game suggests that the DC needs to be adjusted when the PCs go up in level for example.
What makes PC heroes succeed when the average Joe fails at harder tasks is that the PCs have exceptional stats and training (expertise bonus) as well as their coordination in a team.
I think, considering bounded accuracy, that it's dangerous to inflate DCs for higher level characters, it will make them fail way too often for heroes. And if they succeed easily at harder tasks, it will be normal, it is their chosen domain of expertise, and they are heroes. I never have any problem setting "world DCs" at low values, but of course, when there is a contest, the NPC/Monster can have bonuses as high as the PCs and roll well (on Friday, the Duke of Hell had Deception of +13 and rolled well, and was only caught in a lie by a PC towards the end of the negotiation).
This! If you are 10th level and running around with a Bard, Wizard Sorcerer and Fighter and no one who has thieves tools proficiency a medium trap should be a big deal and a high risk for you (and it will).
If that same group included a Rogue instead, or if the Bard took prodigy and picked up Thieves tools it can and should be pretty easy. The balance is not in the DC, but in the other areas that are given up to have the high bonus.
we are using 5e table, ofc.How exactly is that a problem ? Just use the table appropriate to the game you are playing, not the other one who might have different characteristics due to the game being different. And don't be fooled, there are similarities, but 3e and 5e are really quite different as D&D versions go.
Again, how is this a problem ?
Exactly. A character with a 10 fails at a DC 10 check 45% of the time. The word Easy does not accurately describe something you have barely better than a coin flip’s chance of succeeding at. The DCs may be calibrated based on wanting a completely untrained person to have that success rate, but I believe their names are relative to a character with a bit more training than that.Hmmm, I had read that section many times and I was surprised by your statement because I had never seen it formulated quite this way, although I agree that this corresponds to my perspective of the "average joe" calibration.
However, it is not exactly what is said: "Keep in mind that a character with a 10 in the associated ability and no proficiency will succeed at an easy task around 50 percent of the time. A moderate task requires a higher score or proficiency for success, whereas a hard task typically requires both. A big dose of luck with the d20 also doesn’t hurt."
This just says that if you use the table above and allocated a DC of 10 to an easy task, a character with 10 in a stat and no proficiency will succeed around 50% of the time (which, by the way, is false, it's 55%) at an easy task.
I meant to say, difficulty category spread by 5 works for 3e but does not for 5e, as skill bonus growth is much slower.
In 3e you gain +5(so you have equal chance to succeed on a category higher DC) every 5 levels, and in 5e every 20 levels.(or 10 for expertise).
also they boosted "easy" from DC 0 to DC 5. If "average Joe" fails a task 1 in 5 times then it is not really easy.