barsoomcore said:I think, though, you could usefully combine the two. Release adventures set in different genre "worlds" along with whatever mechanical doohickeys you need to support that era (an equipment list, notes on skills and feats, maybe a couple of Backgrounds or something). If the game is flexibly designed enough (like d20 CoC was) you won't need much to support different time frames/genres/settings.
Don't view them as genre supplements -- view them as adventures that need just a little bit of supporting crunch and fluff.
teitan said:I would LOOOOOOOVE to see a Kult like D20 Modern setting! Would rock on toast.
Jason
GMSkarka said:I've sent Chaosium a query asking if they'd be willing to license support of CoC d20 to a third-party publisher, but no response as yet. (I'm not surprised, this is Chaosium we're talking about...their response time can be measured in geological epochs)
philreed said:They don't answer their phone, either. I've been trying to contact them for well over a year -- I guess they're just too good for me.
Dude, welcome to my world. My bookshelves are full of games I've run that I've never played in: Grim Tales, d20 Modern, CoC, Exalted, Skull & Bones, Mutants and Masterminds...DanielJ said:i havent had the luxery or pleasure of playing the game as a player before.![]()
barsoomcore said:Dude, welcome to my world. My bookshelves are full of games I've run that I've never played in: Grim Tales, d20 Modern, CoC, Exalted, Skull & Bones, Mutants and Masterminds...
I buy games because I want to play characters in them. And then nobody I know will run them so I do. And then everybody I know says, "Well, there's no time for ME to run a game cause you're running them all the time."
Sigh.