Call of Cthulhu d20 Preservation Society


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barsoomcore said:
I think, though, you could usefully combine the two. Release adventures set in different genre "worlds" along with whatever mechanical doohickeys you need to support that era (an equipment list, notes on skills and feats, maybe a couple of Backgrounds or something). If the game is flexibly designed enough (like d20 CoC was) you won't need much to support different time frames/genres/settings.

Don't view them as genre supplements -- view them as adventures that need just a little bit of supporting crunch and fluff.


Now thats brill! :)
 


barsoomcore said:
I think, though, you could usefully combine the two. Release adventures set in different genre "worlds" along with whatever mechanical doohickeys you need to support that era (an equipment list, notes on skills and feats, maybe a couple of Backgrounds or something). If the game is flexibly designed enough (like d20 CoC was) you won't need much to support different time frames/genres/settings.

Don't view them as genre supplements -- view them as adventures that need just a little bit of supporting crunch and fluff.

Very good idea there BC.
 


mmadsen said:
Ooh, sounds interesting. Does the change in name imply a shift in focus, from the Empire to London?

No...the name implies my compliance with an agreement signed with Microsoft after they released a computer game using a similar name to the name of my game. The publisher I was working with at the time (Event Horizon Productions) had our lawyers contact them, and, long story short, since we were near the end of the print run on AGE OF EMPIRE anyway, we agreed to settle out of court, allowing Microsoft exclusive use of the name in return for a cash settlement.

I'm just renaming the game to comply with that (even though the original signatory is no longer in business, having been purchased by Guardians of Order), and to prevent brand confusion.
 

Does anyone know which Mythos names and terms are actually trademarked? It shouldn't be too hard to create a Lovecraft d20 game using the remaining bits of info from his works.

A "Dreamlands" setting would rock, for one thing. 8)
 


Turanil said:
Chaosium already published a Dreamlands sourcebook (for BRP CoC). It is more some kind of weird fantasy than true horror.

...and Adamant has released a D20 supplement for running weird fantasy dream-setting games: Dreamscapes: The Definitive D20 Guide to Worlds Beyond Sleep, which, if you're into that kinda thing, you should check out (there's a free demo on that page).


As far as trademark goes...there are none that I could find (which makes sense, given that the materials are all in the public domain, and a 70-year history of other writers including Lovecraft's creations in their own stories exists).
 

Gomez said:
I like the name Lovecraft d20 by the way!

I like it too.

I'm currently developing a cute one-shot in the vein of Steve Jackson's 'Munchkin d20' and 'Space Munchkin' OGL games, called 'Cthulhu Munchkin', which I'm going to run at GenghisCon this next weekend. The basic idea of it is to turn a lovecraftian story into more of an action movie/pulp game, set in modern day times and making fun of all those fun Lovecraftian things. (I think at one point I'm going to have them find a room full of stuffed albino penguin dolls.)

But reading through the d20 Cthulhu book really has caused me to think that there was something there that could have gone on to better things - and perhaps some work done could produce something solid, in the vein of d20 Lovecraft.

Hmm...
 

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