barsoomcore said:I think, though, you could usefully combine the two. Release adventures set in different genre "worlds" along with whatever mechanical doohickeys you need to support that era (an equipment list, notes on skills and feats, maybe a couple of Backgrounds or something). If the game is flexibly designed enough (like d20 CoC was) you won't need much to support different time frames/genres/settings.
Don't view them as genre supplements -- view them as adventures that need just a little bit of supporting crunch and fluff.
Now that shows class.Monte At Home said:I bring this up mostly because I don't think the other writers who worked on the book beyond John and I get enough credit.
barsoomcore said:I think, though, you could usefully combine the two. Release adventures set in different genre "worlds" along with whatever mechanical doohickeys you need to support that era (an equipment list, notes on skills and feats, maybe a couple of Backgrounds or something). If the game is flexibly designed enough (like d20 CoC was) you won't need much to support different time frames/genres/settings.
Don't view them as genre supplements -- view them as adventures that need just a little bit of supporting crunch and fluff.
Ooh, sounds interesting. Does the change in name imply a shift in focus, from the Empire to London?GMSkarka said:Heh---I've actually been working on a project called "AGE OF GASLIGHT", which is a D20-Modern-based adaptation of my old Age of Empire RPG from 1996.
mmadsen said:Ooh, sounds interesting. Does the change in name imply a shift in focus, from the Empire to London?
Chaosium already published a Dreamlands sourcebook (for BRP CoC). It is more some kind of weird fantasy than true horror.Kesh said:A "Dreamlands" setting would rock, for one thing. 8)
Turanil said:Chaosium already published a Dreamlands sourcebook (for BRP CoC). It is more some kind of weird fantasy than true horror.
Gomez said:I like the name Lovecraft d20 by the way!