Call of Cthulhu d20 Preservation Society

I am currently running two PBP games of Call of Cthulhu d20. A Masks of Nyarlathotep game and a Delta Green game. I am thinking about starting a one-shot haunted house type game for players new to Call of Cthulhu.
 

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(Wow, why did it take me so long to pipe up in this thread?)

I own D20 CoC and enjoy it but honestly I'd rather use BRP for CoC. Mostly because I've been playing it since the early 80's and know the rules inside and out. It's just how my mind works when thinking of CoC. That said, I 've always felt rules were kind of secondary as long as you had good players and a good GM. I was somewhat sad there wasn't a D20 CoC line not because of the rules but because my attitude is one of mo' Lovecraft mo' betta. Regardless of rule system. I mean conversion from D20 to BRP isn't exactly rocket science. It's pretty easy to wing, IME.
 

My brief, d20-Modern-with-Sanity-Rules-and-lowered-massive-damage-threshold game of wiseguy mobsters versus unnatural creatures man was never meant to see never took off, unfortunately. But I really liked being able to name a campaign "Call of Sopranos".
 



I love d20 Coc. I've just aquired a copy of Nocturnum (is this any good?) and I'm thinking of running it sometime in the near future. I'm tempted to tinker with the rules, but I try to keep to a policy of avoiding house rules until I've actually played a few sessions of a particular rules set.

I'm sure that BRP (what the heck does that stand for?) CoC is just fine, but I know and love d20...and so that's what I'll play.
 

Drew said:
I'm sure that BRP (what the heck does that stand for?) CoC is just fine, but I know and love d20...and so that's what I'll play.

Basic Role Play. The core system for most of Chaosium's game's from the past and present. :)
 

Drew said:
I've just aquired a copy of Nocturnum (is this any good?)

If, by "any good", you mean will you get some value out of it as a resource for ideas, the answer is...no. It isn't very good. The better modern Cthulhu books are: Unseen Masters, The Stars Are Right! and At Your Door. In general, with the exception of Pagan Publishing, most non-Chaosium sourcebooks/adventures aren't worth bothering with. Pagan Publishing, however, sets the standard for excellence in all things Cthulhu (see Delta Gree and The Unspeakable Oath).
 

I was pretty unimpressed with Nocturnum. As for other non-Chaosium stuff, a couple of the TOME mods from the 80's were ok and Games Workshop put out some very nice supplements as well. (Green and Pleasant Land I thought was a standout and I kind of got a kick out of Trail of the Loathsome Slime) Also in the 80's a few companies put out dual statted supplements that were interesting. Chaosium seems to be pretty generous with liscensing if you are willing to use the BRP system it seems. :)
 

That's too bad that Nocturnum isn't that good. Where can I find the above mentioned scenarios? I didn't have much luck when I searched for them. The only scenario on Drivethrurpg.com that I could find was Shadows of Yog-Sothoth. Is that any good?
 

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