Call of Cthulhu d20 Preservation Society

barsoomcore said:
I understand. It's a fine thread.

However, you haven't read this one.

Best. Thread. Ever.

I mean, it coined LOVECRAFTIAN RINGWALDPUNK, for crying out loud. Like anyone's going to top that.

Yup, topping that will be tougher than a $2 steak.

OK, maybe I watch too much wrasslin' since that's at least 3 threads where I've used a Jim Ross (WWE commentator) saying and managed to get 'slobberknocker' into my gaming group's vocabulary.
 

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amethal said:
If there was an award for the best thread, I'd nominate this one.

Interesting, informative, creative, polite, and it even has celebrity cameos.

You have inspired me to rush out and buy Cthulhu d20. I can therefore confirm that Amazon UK has never heard of it
Not actually true, try here - though that is no guarantee that they have it. Other places to try could be Caliver books and Leisure Games.
 
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amethal said:
If there was an award for the best thread, I'd nominate this one.

Interesting, informative, creative, polite, and it even has celebrity cameos.

You have inspired me to rush out and buy Cthulhu d20. I can therefore confirm that Amazon UK has never heard of it, and Amazon.com are offering me the chance to buy it from their marketplace sellers for about 50 dollars (including international postage). I've gone from not wanting it (the result of plenty of negative comments seen elsewhere, which I now realise were posted by misguided fools) to not being able to get it for a reasonable price.

I will have to see how it goes on eBay.

Keep up the good work!

Any luck on ebay so far? I got mine there, and it was 12€, as far as I remember, roughly 16$ or so. Stupid me passed up the one auction where it went for 5€. *wallbashing ensues*
 

FWIW CoC D20 is still available directly from Chaosium...although I don't think their shipping rates to Europe are very favorable.
 


More Optimism in d20 CoC

Turanil said:
I did play BRP CoC more than d20 CoC. I say you can have a bleak hopeless campaign, or a pulp action one, in either system. It's all up to the DM, and how players play their characters. In any case, I don't like hopeless CoC where your characters die every three sessions or so. As a DM I want a campaign where the players survive and even thrive, something pulpy rather than hopeless. But even like that, my adventure would describe a bleak horror disturbing world. The fact the players would survive and slay some monsters, even stopping an horror for a while wouldn't change the overall depressing tone... (Of course nothing so horrible such as simulating one's real life! :D )

I love d20 CoC, actually far more than standard CoC, simply because the characters have a chance!! I can guarantee that with the group I used to game with (sadly, we've all moved away, but hoping to go online with them now), that the GM would have been probably doomed to being strung up eventually in a campaign which was essentially hopeless, which I believe standard CoC is. Let's be honest, you have to be a bit of a masochist to play CoC, since your odds of surviving more than about 3-4 adventures was very low.

Having said that, it is the GM's role to create a fantastic horror experience, which I believe is still highly possible using the d20 CoC rules.

Cheers

Methos
 

Achan hiArusa said:
Their hard core base just got angry that anyone would stoop so low as to convert CoC to d20. They had to choose between getting lots of quick money with d20 and alienating their hardcore fans OR keeping their hardcore fans and the smaller amounts of money they would get over a longer period of time. If they had gone and created d20 books or had created dual stat books they would lose their hardcore fan base. Creating d20 books means that their fanbase would have not had access to those books and they would have to print a d20 and a BRP book, thus further dividing their profits (apparently only GoO has that kind of power).

Geez, if this is true, there are some very sad people out there. It is just a game people! Variation is great for our overall hobby, IMHO. The more possibilities and variation that exist in our great hobby, the more likely it is that there will be more people interested in the hobby, and thus a healthier hobby with more products produced, more gamers to game with, more conventions to go to, etc. Even if I don't play a particular game system or a particular style of gaming, I'm always pleased to see more people interested in gaming in general. I have played D&D for 25 years, but also play miniatures (GW mostly), Eurogames, Hex and counter wargames, etc. The fact that I don't participate in LARPs, the Gurps system, other systems, CCG's, computer games, and several other styles that I can't think of right now doesn't mean that I somehow "look down" on those people that do enjoy those games, or berate those games, or "get mad" at a particular gaming company. On the contrary, I'm always pleased to see different ideas being brought forward and seeing new people being interested in gaming as a whole.

Cheers

Methos
 

Methos said:
I love d20 CoC, actually far more than standard CoC, simply because the characters have a chance!! I can guarantee that with the group I used to game with (sadly, we've all moved away, but hoping to go online with them now), that the GM would have been probably doomed to being strung up eventually in a campaign which was essentially hopeless, which I believe standard CoC is. Let's be honest, you have to be a bit of a masochist to play CoC, since your odds of surviving more than about 3-4 adventures was very low.
Seems to me that you actually have less of a chance until you get up a few levels. If you get up a few levels.

But I said that a few pages ago in this thread already.
 

Maybe I just don't get it...

I think its pretty clear why chaosium didn't put out any more d20 CoC product. The d20 book was designed as a 'gateway'. It would be distributed down the WOTC chain and would reach the people that would never oherwise look beyond DnD (or d20). However, if they 'got into it' and wanted to do more CoC, they would just start playing good old BRP CoC.

I must admit that make the most sense to me, too.

If you want more CoC material - why not just use BRP CoC?
d20 is great fun, especially if you want to run a strategic combat oriented game.
However, BRP is such a simple transparent system. I don't recall ever having to open a rulebook during play. I think this is important if your are trying to generate atmosphere and tension.
Ok you may say "I don't want to learn a whole new set of rules". I've never met a DnD player that didn't pick up the CoC rules in about 5mins.

Obviosly, from the other postings in this thread, people are keen to keep usind d20 rules for CoC. Can you tell me why?
 

vortex said:
If you want more CoC material - why not just use BRP CoC?

Obviosly, from the other postings in this thread, people are keen to keep usind d20 rules for CoC. Can you tell me why?

Because, as simple as BRP is, it isn't necessarily a great system for character development and long-term play.

Don't get me wrong - I love BRP Cthulhu. When I run short-term campaigns and one-offs I use BRP Cthulhu to the exclusion of all else. When I want to run something that involves long term character arcs that has a Cthulhu feel, I turn to d20 CoC.

I'm part of a group that's currently going through one of the published 12-part campaigns using the BRP system, and it's frustrating the hell out of everyone. In the second session we learn that singing is an important skill for us to have even a remote chance of making it through the campaign - the closest we have is a character with an Art (Dancing) score of 20% and most of us relying on our raw talent. While we've made some succesful checks on pure luck, the dice turned against us at the end of the session and we repeated our chances of getting 5% or less when seeing if our singing skills progressed. The campaign moves fast, so we don't have the time to use the research rules to improve (and the Keeper is disinclined anyway).

End Result - we're more inclined to try shooting the unspeakable menaces because we're more likely to have an affect than trying to use the spell the campaign put in place. And there's another three or four semi-critical skills suffering the same problem.

Compare that to d20 CoC, where the development of character development is mediated by levels (which does sound like sacralidge to hard-core BRP'ers) and places the focus of the character development in the players hands. I've played in BRP games where everyone ends up with high scores in the same skills due to constant use, while the abilities that seperate them from one another languish in the background due to the lack of opportunity for them to make a difference in the course of the campaign.

Another big difference that places me in the d20 camp for long-term play is the introduction of rules like take 10 or take 20. In BRP, if there's a clue that absolutely needs to be found, it either hinges on a single die roll (Spot hidden, library use, whatever) which could be failed or the Keeper is forced to engineer a situation that reliese heavily on Keeper-Fait. The players don't find the clues based on their own skill - they find them because of luck or because they need to be found. With Take 20 I can ensure that the clues are always possible to be found if the PC's are willing to take the time rather than relying on a single die roll - and sessions can be engineered to ensure all clues are able to be found by a group of players that engage in clever play and an engagement with the scenario. I can create a situation that rewards player choice, rather than player luck or the demands of the story.
 

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