vortex
First Post
arwink said:Because, as simple as BRP is, it isn't necessarily a great system for character development and long-term play.
Leveling up is critical to character development in DnD. In fact, the desire to get more powerful characters drives the game. So what does the DM have to do? Beef up the oposition ro mach the PCs level.
In CoC (a least when I've played it) - knowledge is power, and the quest for knowledge drives the game (thats why PCs are called investigators). When a game runs well, skills, feats, money etc etc become largely irrelavant.
arwink said:I'm part of a group that's currently going through one of the published 12-part campaigns using the BRP system, and it's frustrating the hell out of everyone. In the second session we learn that singing is an important skill for us to have even a remote chance of making it through the campaign
Sounds rough. Although I think the fault lies with the scenario rather than the system. Perhaps there is another solution. Maybe you need ot hire a singer (after all most people can't sing, Xp from successful adventures are unlikely to change that).
arwink said:Another big difference that places me in the d20 camp for long-term play is the introduction of rules like take 10 or take 20. In BRP, if there's a clue that absolutely needs to be found, it either hinges on a single die roll (Spot hidden, library use, whatever) which could be failed or the Keeper is forced to engineer a situation that reliese heavily on Keeper-Fait.
I've found the opposite. As the base for say 'spot hidden' is 25%, its likely someone in a group of 4 investigators will make the roll. If you really analyse it, success is highly likely, the die roll is only to add tension and give the players the illusion of achievement. Good scenarios should only allow randomness to give the player a slight edge. If the scerario grinds to a hold over a missed roll, there is something wrong with its design.