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Call of Cthulhu d20 Preservation Society


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Coc d20

I don't like using Modern or anything else for CoCd20. In fact, I made hit points = Con only (though negative hit points were throughly d20) and used the healing times for the BRP version. I also gave out XPs using the DMG story awards and used the White Wolf system for handing out story awards (100 x level for each xp category in White Wolf, its always fun to ask "What did you learn?"). I used damage absorbing armor (using the armor from the Shadowchasers Magazine article) and defense bonuses. It worked fine and we had fun one summer playing it. I was tempted to add a combat option with 4 + Int bonus skill points, 8 class skills, and a Fighter's BAB, but we never got that far.

But now with Future d20 I could do Cthulhupunk (I have both the GURPs book and the Interface "Darktime" magazine).

The Delta Green book has been so much vaporware for so long. I am not holding my breath, but I so wish it were out.
 

I love all things CoC. However one of the things that kind of bugged me about the d20 version was the concept of levels and advancement which seems to slowly take away the bleak hopelessness which has made the game so popular. I think it is a similar reason why I never found Ravenloft so frightening - zombies are pretty scary but not to 6th level characters with 40 hp.
 

Keeper of Secrets said:
I love all things CoC. However one of the things that kind of bugged me about the d20 version was the concept of levels and advancement which seems to slowly take away the bleak hopelessness which has made the game so popular. I think it is a similar reason why I never found Ravenloft so frightening - zombies are pretty scary but not to 6th level characters with 40 hp.

On the other hand, that 6th level PC would have to have a 16-18 CON and close to average hit points to have 40 hp. If those zombies do 10 damage in any attack, it's make a Fort. save at DC15 or die. The best possible save would be about a 6 or better (maybe a 4 or better if Great fortitude is in the game, and I don't think it is), but that's a 20% chance of failure even if one played a PC devoted to not dying (that is, good fort save, 18-19 CON, and possessing great fortitude). So even Brom Bones or his cousin Fat Albert would have a chance of dying due to a stray gunshot or hound of tindalos.

Now, I will agree that above 10th level the numbers change from threatening to pulp adventure - it's an artifact of d20, to be sure. I've sidestepped the issue by never running above 10th level characters - which are the max you need even for the experts of the world.

Side Note: I have a hard time getting my players to play regular CoC as more than a once-a-year one shot. The fact is that the regular horror game is SO depressing that they don't want it. In one player's opinion, if he wanted stark, depressing horror he'd stick to his own life story. :p
 


Hello my name is jeff37923, and I play d20 CoC.

The only disturbing thing is that I get to watch people discuss how the Necronomicon is real on the local goth boards between games.
 

Keeper of Secrets said:
I love all things CoC. However one of the things that kind of bugged me about the d20 version was the concept of levels and advancement which seems to slowly take away the bleak hopelessness which has made the game so popular.
I did play BRP CoC more than d20 CoC. I say you can have a bleak hopeless campaign, or a pulp action one, in either system. It's all up to the DM, and how players play their characters. In any case, I don't like hopeless CoC where your characters die every three sessions or so. As a DM I want a campaign where the players survive and even thrive, something pulpy rather than hopeless. But even like that, my adventure would describe a bleak horror disturbing world. The fact the players would survive and slay some monsters, even stopping an horror for a while wouldn't change the overall depressing tone... (Of course nothing so horrible such as simulating one's real life! :D )
 

jeff37923 said:
Hello my name is jeff37923, and I play d20 CoC.

The only disturbing thing is that I get to watch people discuss how the Necronomicon is real on the local goth boards between games.

You mean the Necronomicon isn't real??? :uhoh:
 

With heartfelt apologies to Ray Davies...

We are the (Cthulhu) D20 Preservation Society
God save Theron Marks, Delta Green and Chaosium
We are the Harvey Walters Appreciation Society
God save formless spawn of all the different varieties
Preserving the old ways from being abused
Protecting the new ways for me and for you
What more can we do?
We are the Elder Sign Preservation Society
God save Doc Armitage and good Wilbur Whately
We are the SAN Score Appreciation Consortium
God save the big XP and all those who were awarded them
We are the Howard Lovecraft English Speaking Vernacular
Help save Cthulhu, Shub-Niggurath and Dracula
We are the BRP Persecution Affinity
God save little dice, magic points and our sanity
We are the Lack-of-support Condemnation Affiliate
God save the Roaring '20s, antique tables and billiards
Preserving the old ways from being abused
Protecting the new ways for me and for you
What more can we do?
God save D20 Cthulhu.
 


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