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Call of Cthulhu d20!

Hobo said:
The real beauty of this book (which is probably my favorite RPG product of all time, by the way) isn't just that you can play Cthulhu with it, though. It's that you can import the magic system into any other d20 game. You can import Hounds of Tindalos or Byakhee into your D&D game. Etc.

I agree entirely. If you take CoC d20 as a source of inspiration for whatever campaign/chronicle you are doing, instead of the straight CoC d20 adaptation it is, then you hit the jackpot in terms of source material.
 

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One of the best role-playing books ever published, if you ask me. The adventure design section alone is worth the cover price.

Hell, the cover is worth the cover price.
 

Emirikol said:
I really enjoy d20 Cthulhu. I agree with the earlier poster that it's about the theme, not the "mechanics."

jh

I agree with that for the most part, though I do think that the d20 mechanics lend themselves to other kinds of horror much better than the BRP mechanics do. While there were some early attempts to introduce "monster hunting" into BRP CoC it just didn't work well. d20 CoC can handle both Lovecraftian horror and monster hunting (e.g., the Supernatural television series), action horror (e.g., John Carpenter's Vampire Hunters), etc, etc, etc. All things that, IME, BRP doesn't handle very well without lots of house rules.
 

It's a great book for sure. I just wish I could use it more for the actual CoC game, but alas can't find players (not interest in Play-by-Post or online just yet).

Until then I use for inspiration and looting for my D&D game.
 

barsoomcore said:
One of the best role-playing books ever published, if you ask me. The adventure design section alone is worth the cover price.

Seconded. It has the kind of information about adventure design and setting story-based xp awards that ideally (IMO) should have been in the DMG. Maybe Monte hadn't thought it up at that point though :).

for those who haven't seen it, it illustrates the difference between a railroad adventure (where the PCs have lots of opportunity to lose the 'one track' and more of a network adventure (where the PCs can follow up one or more clues to lead to the finale, and the more clues they are able to follow up the better things are likely to go). It also suggests setting 'story award sections' - since who in CoC is going to get much (lasting) experience from fighting a CoC nasty? Right. For each 'story award' it suggests matching together a suitable pair of words, giving things like "Find the diary", "Survive meeting the zombies", "rescue the journalist" or whatever. The real thing has much better examples than this, of course.

It was such a neat idea that I used the concept in D&D for a while, enabling PCs to focus on the adventure and not what they were killing this week.

Cheers
 

It's one of the few RPG books on the "If I could only keep ___, it would be ___." list.

CoCd20, Grim Tales, and the original Dark*Matter book.

That's pretty much my Big Three. Everything I own beyond those is really gravy. I can do anything I ever wanted to do with RPGs right there.

Which probably speaks to how odd I am.

:)

When we played Blood and Vigilance one-shots, my character's super power was just CoCd20 spells with the ability damage/drain taken out and Sanity turned into Nonlethal Damage (with some extra damage to replace the ability damage).

When I ran a BnV-based Pulp Heroes game, one of the guys at the table, his character was just the Advanced Training background ... with CoC spells done up the same way.

Which ... was just awesome, really.

I've gotten a ton of use out of all of that book, front to back.

--fje
 

I found a brand new copy at Gen Con for 40.00. I couldn't believe it. The damn things are going for as high as 100.00 on Ebay.

Needless to say, I am now running a d20 Cthulhu game. :)

BD
 



There's some d20 adventure conversions at yog-sothoth.com as well.

The Delta Green d20 book has d20 stats for the adventures and rules items in the DG main book, but apart from that there's no new material.

Mike
 

Into the Woods

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