Paul Farquhar
Legend
It's possible I'm missing some significance to the secret doors. One thing you tend not to see in the text of modern published adventures is the intent.One of my realizations as a DM in my 30s was "Wait, players almost never search for secret doors unless they have a pretty strong reason to believe they're there, but I've been putting loads of secret doors in my adventures, so how about I don't do that anymore?".
Dropping secret doors generally unless they were a significant plot point made my life as a DM better, and because then I wasn't hiding loot or weird/cool encounters behind them, my adventure design improved too.
Edit: It seems to me that the intent is that the doors open automatically when the PCs "complete" the room, or they befriend the NPC Theo, and he show them where the doors are.
But in my own stuff I only include secret doors where there is good reason for them to be (and hence reason the PCs might look for them).
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