Paul Farquhar
Legend
I've been doing some prepping for chapter 3, and have noticed a few potential issues.
1) Players could potentially go straight from the gate to the dungeon, missing a ton of backstory and gaining two levels in quick succession. My solution: if they don't interact with the town they don't gain a level on entering the dungeon. Underleveled? Tough!
2) The town is crawling with faction agents from halfway around the world. Their presence and goals aren't well explained, especially for the Cobalt Soul.
3) The adventure assumes the Rivals align with the Vermillion Dawn. It actually seems more likely that the players align with that faction, since their agent is the only one who offers to pay anything. It's not too hard to have the Rivals align with Allsight instead, but the text doesn't suggest that. Cobalt Soul? What is their agenda again?
4) We have an outbreak of NPC Plot Armor of Invulnerability at the end of the chapter. Although the story can still continue if you ignore it and let her die.
1) Players could potentially go straight from the gate to the dungeon, missing a ton of backstory and gaining two levels in quick succession. My solution: if they don't interact with the town they don't gain a level on entering the dungeon. Underleveled? Tough!
2) The town is crawling with faction agents from halfway around the world. Their presence and goals aren't well explained, especially for the Cobalt Soul.
3) The adventure assumes the Rivals align with the Vermillion Dawn. It actually seems more likely that the players align with that faction, since their agent is the only one who offers to pay anything. It's not too hard to have the Rivals align with Allsight instead, but the text doesn't suggest that. Cobalt Soul? What is their agenda again?
4) We have an outbreak of NPC Plot Armor of Invulnerability at the end of the chapter. Although the story can still continue if you ignore it and let her die.
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