Call to [Noun] Feat Chain (Corrected)

Bendris Noulg

First Post
Hey, folks... A few months back I found the following Feat chain, and got permission from the author to use them in my online campaign (excuse the modifications, names are the same):

Call to Battle [General]
Your heroic fighting spirit spurs your comrades to action.
Prerequisites: Charisma 13+, Base Attack Bonus +3
Benefit: At the start of battle, you and any allies who are within 30’ of you and can see you gain a +1 morale bonus to their initiative roll. This benefit is lost if you are stunned, helpless, unconscious, or under the influence of a fear effect.
Special: While only one character can grant this boon at any time, another character with this Feat can "take over" should you no longer be able to do so.
Bonus Feat List: Fighter, Soldier

Call to Glory [General]
Your heroic fighting spirit encourages your comrades to make daring, risky attacks.
Prerequisites: Charisma 15+, Base Attack Bonus +6, Call to Battle
Benefit: You and any allies who are within 30’ of you and can see you may choose to subtract a number from their armor class and add the same number to all melee damage rolls. This number may not exceed your Charisma modifier. The penalty on armor class and bonus on damage applies until the characters' next action. This benefit is lost if you are stunned, helpless, unconscious, or under the influence of a fear effect.
Special: While only one character can grant this boon at any time, another character with this Feat can "take over" should you no longer be able to do so.
Bonus Feat List: Fighter, Soldier

Call to Sacrifice [General]
Your heroic fighting spirit inspires your comrades to fight as a team.
Prerequisites: Charisma 15+, Base Attack Bonus +6, Call to Battle
Benefit: You and any allies who are within 30’ of you and can see you may ignore the "to hit" roll required when using the "aid another" action. This benefit is lost if you are stunned, helpless, unconscious, or under the influence of a fear effect.
Special: While only one character can grant this boon at any time, another character with this Feat can "take over" should you no longer be able to do so.
Bonus Feat List: Fighter, Soldier

Call to Victory [General]
Your heroic fighting spirit inspires your comrades to fight with divinely inspired battle prowess.
Prerequisites: Charisma 17+, Base Attack Bonus +9, Call to Battle, Call to Glory, Call to Sacrifice, Leadership
Benefit: You and any allies who are within 30’ of you and can see you gain a morale bonus of +1 on their attack rolls and a morale bonus of +1 on saving throws against fear effects. This benefit is lost if you are stunned, helpless, unconscious, or under the influence of a fear effect.
Special: While only one character can grant this boon at any time, another character with this Feat can "take over" should you no longer be able to do so.

Anyhow, I'm updating the Section 15 of my site's OGL, and after a web-move and a relocation across the continental USA, I've lost the name of the original author and would like to give appropriate credit.

Anyone remember these?

Thanks!
 
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I'm sorry...I tried to resist...

Those are not adverbs; they are nouns. The vast majority of adverbs in english end in -ly and barring unusual circumstances (such as when a phrase is the object of a preposition) only nouns can follow preps like "to."

If we're going to work to know all the rules of the game, we may as well work on these rules too (grammar that is).

DC (who understands that not all share his love of linguistics)
 



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