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Called Shots! Poll & Discussion

Called Shots! What's your vote?


I was just thinking about some of my most memorable moments as a DM/Player in D&D and some of them revolve around the "called shots" in the game.

I decided to start a poll and see what people thought of them, if they allowed them into the game, if they house-ruled them, and possibly start a discussion on their most memorable called shots.

I think my most memorable called shot was bitter-sweet. It was my very first D&D game back in 2E when my roommate ran me through a solo adventure. I was a level 12 half-elf ranger, I was riding my Pegasus looking for people to help and continuing my adventure when a white dragon swooped up out of nowhere to attack me. A bit of background - I killed this particular dragon's sibling a few levels prior and this dragon decided to track me down to get some revenge.

Anyhow, there ensued an epic aerial battle between me and this dragon. I was knocked off my Pegasus when the dragon killed it in mid-flight. Then as I was falling the dragon wasn't satisfied and continued the fight with me, I had a Vorpal sword at the time and as a last desperate measure called a shot to cut it's head off before I hit the ground. I rolled a natural 20 and confirmed it with another natural 20! Thus, the dragon's head was severed from it's body and a round later I splatted to the ground ending my adventure on that note. Was probably the most cinematic scene from my perspective and I wasn't even sad my character died. We started a new adventure with a new character the next night.

So, in this poll I'm putting together a few options:
1) You love them and allow them in your games RAW
2) You hate them and never allow them
3) You like them, but tweak them (house-ruled)
4) You use a table from somewhere to determine the actual "called shot"
5) "Other," in which case please explain
 

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It depends on if the system as a whole is designed to support them. I wouldn't use them in D&D for example because the system is abstract and not wound (and thereby location) specific.
 

I was introduced to called shots in 2E (I had seen and been victim off critical effect tables, but nothing where the attacker had any kind of control). I liked the idea, but at higher levels they were too easy to use (back in 2e, a -4 penalty to hit can be sneered at by 7th level or so).

In 3E, I played with reintroducing called shots. To balance them, I gave enemies a save to negate the effect, so that a more competant enemy would be luckier or more apt to "turn aside at the last moment" and lessen the impact of the attack. I generally set the DC at 10 + 1/2 the attacker's BAB + ability modifier. I didn't run into a problem with them being overused, and the weapon-using characters loved having access to them in a pinch.

An example called shot:

Blinding: -8 to hit (fine size). On a success, deal normal damage and target must make a Fort DC 10 + 1/2 attacker's BAB + Dex modifier or be blinded until the character takes a full-round action to clear their eyes, recieves magical healing or is assisted with a successful Heal check against the save DC.

These called shots could also be used for tripping, sundering, etc.
 

Depends on the system. Some systems are designed to work with called shots, and in that case, I think they're great. D&D, on the other hand, was designed with a much more abstract approach to combat, and I dislike called shots in D&D. More thoughts on it here.
 

I can see why some systems aren't as good as others for called shots. In my recent 4E campaign I actually tweaked it with a house rule. I ruled that the players could make them but basically it was a -5 to hit the target with the actual call they made being what they called up to and including instant death of the NPC (my only caveat was that NPCs I ruled as "major" bosses couldn't be taken down with one hit, but their hit points would be halved instead).

So the rule went like this:
Sample NPC AC 20, with a called shot it's now 25.
If the player rolls a natural 20 (or 19 in the case of vorpal weapons) the call they made happens.
If the player didn't roll a 19/20, they had to roll high enough to hit the 25AC instead of the 20AC for a normal hit, otherwise it'd be a miss due to them trying to hit the specified called shot. This basically made it more difficult to hit the creature as a whole because they were focusing on trying to do something specific.

Only a few times did my players even attempt a called-shot, but they all felt it was a fair house-rule so that it didn't get out of hand or overused.

Thanks to the other posters so far for their insight, comments, and voting!
 

I almost always play D&D, and its abstract hp system does not work well with called shot.

I did use critical hits and fumbles from tables back in 2E, and it was kind of fun, but not a lot of fun a it caused too many odd effects.

I would not use called shots with my current systems of choice, (3.5 and 4E D&D)
 

I almost always play D&D, and its abstract hp system does not work well with called shot.

I did use critical hits and fumbles from tables back in 2E, and it was kind of fun, but not a lot of fun a it caused too many odd effects.

I would not use called shots with my current systems of choice, (3.5 and 4E D&D)

Fair enough, some like them some hate them, I can see pros and cons to both sides. One of the reasons I thought this might make a fun thread to discuss it.

I actually brought the critical hits/fumbles tables into that same 4E game and the players liked it. They actually seemed to prefer that to the "called shots" that were in the same game. I guess it was the sitting on the edge of your seat thing to see what happens when you roll a 1 or 20.
 


Well, I think called shots have to be part of a broader system that acknowledges the effects of injury to different body parts. I'm just now taking my first shot at implementing such a system for CoC d20.

So I answered "other". I'd say I aspire to it.
 

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