You're wrong here, but this is by far the best-supported argument against me here. First allow me to say it was well-done and a fun read.
I think I'd like to take a second stab at it. (And thanks). To make it easier for you to indicate specifically which detail I'm off on, I've broken it up and numbered/lettered it. If you think I've misinterpreted something, it would be great if you could offer what you think is an equally plausible interpretation that still allows the WotC quote to make sense.
Claim 0 - Standard Class means Base Class from the Player's Handbook
Justification -
SRD 1: Base Class: One of the standard eleven classes.
DMG 1: Base Class: One of the eleven classes descried in the Player's Handbook
Each is from the sub-section labeled "Definition of terms" in the section on "Prestige Classes"
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Claim 1 - Three parts that are closely related and based on the same quotes from Unearthed Arcana. (c) is the part that is needed for claim 2.
(a) UA must be using "class" to sometimes mean a particular character class (a single specified standard class or specified variant class) and sometimes to mean "a standard class plus it's related variant classes". For clarity, call this later meaning a "class-group".
(b) In the case of a particular name that in some cases denotes a single specified standard class, that name could also denote the larger class-group containing that standard class. So "rogue" could mean "standard rogue" or "the rogue class-group" depending on the context.
(c) A standard class and the variant classes within a class-group are different classes.
Justification -
(i) That a standard class and a variant class are different entities is demonstrated by:
UA1: "With your DM’s permission, you can use any one of these variant classes in place of the standard class of the same name. Depending on the campaign world, variant classes may exist side by side with standard classes, or they may replace standard classes entirely."
(ii) That a standard class and variant classes of the same class-group are different classes are demonstrated in the following where "rogue" and "wilderness rogue" are both classes, and "rogue" is the class gained first.
UA2: "In any case, only the first version of a favored class is treated as favored; a halfling rogue/wizard who later begins gaining levels in the wilderness rogue variant class can’t treat both the rogue and wilderness rogue classes as favored, only the class gained first (in this case, rogue)."
(iii) This paragraph seems to make sense only if "favored class" is actually "favored class-group" and each incident of "rogue" (not "wilderness rogue") properly means "standard rogue".
UA2-trans: "In any case, only the first verison of a favored class-group is treated as favored, a halfling standard rogue/wizard who later begins gaining levels in the wilderness rogue variant class can't treat both the standard rogue and wilderness rogue class as favored, only the class gained first (in this case, standard rogue)."
In the next:
UA3: "Under no circumstances does spellcasting ability from multiple classes (even variants of the same class) stack. A character with levels of bard and levels of bardic sage has two separate caster levels and two separate sets of spells per day, even though the classes are very similar."
(iiib) the "same class" seems to be "same class-group", while "bard" seems to be "standard bard".
UA3-trans: "Under no circumstances does the spell casting ability from multiple classes (even variants of the same class-group) stack. A character with levels of standard bard and levels of bardic sage has to separate caster levels and two separate sets of spells per day, even though the classes are very similar."
(iv) Thus, to interpret the rules about class it is necessary to distinguish between the standard class, variant class, and class-group.
(v) @N'raac 's concern in post #132 is dealt with by using the math specified in:
UA4: "This section presents sixteen variant versions of the standard character classes, along with several additional variants created by swapping one or more class features for features of other classes."
There are 15 sections at the level below the "Variant Character Classes". Of these 13 use the term variant in the singular, one uses it in the plural (listing three variants), and the final is the list of the "Other Class Variants" given in a format of gain and loss.
UA5: "Each fully detailed variant has entries for one or more of the following topics." (Alignment, Hit Die, BAB, Base Save Bonuses, Class Skills, Class Features)
This quote removes the "Other Class Variants" section from consideration as they are identically formatted and must all either be in that format (thus exceeding the count of 16 in UA4) or not in that format and thus not full variants.
The remaining 14 sections thus contains exactly 16 variants listed at the same level, and with the requisite detail to count as a "fully detailed variant". That each Totem Barbiran, Monk Fighting Style, Domain Wizard Domain, etc... is not a separate variant occurs because within each grouping they are all parallel and the count of 16 would be violated.
The remark concerning "In cases where a single class offers a variety of paths (such as the totem barbarian or the monk fighting styles)" is not a contradiction. For example, "Totem Barbarian" is a variant class within the "Barbarian Class-Group".
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Claim 2 - A Domain Wizard and Standard Wizard are separate classes within the Wizard-group.
Justification - Follows immeidately from Claim 1c and that Domain Wizard is one of the variants mentioned in UA1&4.
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Claim 3 - A Domain Wizard cannot be an Elf Generalist at level 1.
Justification -
RotW1: "A substitution level is a level of a given class that you take instead of the level described for the standard class."
By claim 2, a Domain Wizard does not have a level described for the standard class to be substituted for (they differ in their powers).
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In any event, the whole thing's close enough to RAW that I have to believe at least one part of it would have been errata/FAQ'd if it had been found before they stopped supporting 3.5. (I didn't think I'd ever see anything as bad as Asteroid Sanctuary in the old Decipher SW:CCG).
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