Psion
Adventurer
Shadeydm said:So is someone going to step up to the plate and write up the Cambion as it should have been?
There's a Cambion write-up in Tome of Horrors.
Wouldn't be too hard to redo Rule-of-Three using it.
Shadeydm said:So is someone going to step up to the plate and write up the Cambion as it should have been?
Piratecat said:Boy, do I respect honesty -- and I can certainly deal a lot better with an honest error. Thanks!
Shadeydm said:So is someone going to step up to the plate and write up the Cambion as it should have been?
Monkey King said:The reality is, sometimes material is weaker than it should be. Sometimes no one catches a dud monster. My sincere apologies for the train wreck on this creature. Though it went through many hands, ultimately I'm the one who said "Let's redo the cambion!".
My Cambion (Marquis):
* +4 Strength, +4 Dexterity, +2 Constitution, +4 Intelligence, +0 Wisdom, +4 Charisma.
* Medium size.
* A cambion’s base land speed is 40 feet.
* Darkvision 60ft.
* Racial Hit Dice: A cambion begins with six levels of outsider, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +5, Ref +5, and Will +5.
* Racial Skills: A cambion’s outsider levels give it skill points equal to 9 × (8 + Int modifier). Its class skills are Climb, Gather Information, Hide, Knowledge (local), Listen, Move Silently, Sense Motive, Spot and Tumble.
* Racial Feats: A cambion’s outsider levels give it three feats.
* +2 natural armor bonus.
* Demon Traits: Immunity to electricity and poison, Resistance to acid 10, cold 10, and fire 10, Telepathy 100ft.
* Proficiency: Cambions are automatically proficient with all simple and martial weapons, and with all types of armor and shields (excluding tower shields).
* Special Qualities: Sorcerous Nature, Bonus Spells, Silent Metal.
* Automatic Languages: Abyssal. Bonus Languages: Celestial, Draconic, Elven, Goblin, Infernal.
* Favored class: Rogue.
* Level adjustment +6.
Sorcerous Nature
A cambion casts divine spells as a 6th-level sorcerer. Any levels in the Sorcerer class stack with this ability.
Bonus Spells
A cambion gains to following spells above and beyond the spells known for a sorcerer of their level: 0 - Detect Magic / 1 - Charm Person / 2 - Alter Self, Invisibility, Levitate
Silent Metal
A cambion suffers no armor penalties on Hide and Move silently checks.
I wrote Expedition to the Demonweb Pits under a very, very tight deadline, and worked very hard to deliver the best manuscript possible in the timeframe.