BardStephenFox said:A few questions then. You wouldn't want to see an internal combustion engine, but what about a magical engine that essentially serves the same type of purpose? Let's consider the necromantic engine that powered the flying ship. Essentially it servers as a replacement for an internal combustion engine powering an amphibious plane right? Good or bad?
It sounds like you prefer the existence of high technology to still have a touch of the fantastic about it. Not common, but not unattainable either. Maybe more third world feel?
Meowzebub said:I am not ignoring this, just need the time for a proper response, so don't get discouraged
Fists.o.Fury said:I dissappear for 2 days and BAM - there's like 10 posts!
Lets see...
I believe i've made my point as to what kind of gaming 'environment' i'd prefer. But as a short summary I love the Medieval setting w/ some technological spikes and fascinating places, things and even creatures or creations. I'd prefer to keep the gaming in a 3rd world setting where the norm is something I don't see every day in real life.![]()
Fists.o.Fury said:The amount of Planar travel we had in our previous campaign was just right or even a bit more then I'd prefer. On the scale you mentioned I prefer 'a little' planar travel. To me the planes are places only the very powerful visit and interact with regularly. Don't get me wrong - I love our planar experiences (Shadow!) but to our characters I'd prefer to keep those places on the 'fascinating' list!![]()
Fists.o.Fury said:My only concern regarding the changes with the classes is aquiring the material for these in the mean time. Other then that I'd prefer some new classes and 'flavors' in our games.
Fists.o.Fury said:I personally like the skills rules we use now.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.