So first up, hello! I've been peeking at the forum for the past couple days since I picked up the DND 5th player's guide and monster manual. You guys seem like a cool bunch so I figured I'd ask for feedback on a campaign idea here (since I am fairly sure my RL tabletop groups don't read ENWorld so the chances of them finding potential spoilers here are pretty low, but I could use some more eyes on my idea!)
I haven't played D&D since 3rd ed, excluding a couple of Pathfinder sessions here or there, mostly our group moved away from it towards other styles of game, and 4th held absolutely zero interest. I deliberately avoided Next stuff since my friends seemed deeply uninterested in a DnD style game anyway... and I'm glad I did! The surprise and joy I felt when I picked up the books on a whim (I'm on vacation; I wanted something to read on the plane) and found a genuinely exciting-looking game would probably have been ruined if I'd participated in all the playtesting.
5th Edition looks fantastic, and I'm a fairly experienced DM (I have been running at least one game a week, usually more, for about the past 7-8 years) BUT... it has been so long since I played DnD that I haven't got a good frame of reference for campaign worlds. I've usually played DnD rather than run it myself, and I don't have much in the way of worldbuilding resources.
Published adventures tend to be a turnoff to my groups, so I'd like to avoid that - but it could be a lot of fun to do a level 1-20 campaign. I've heard of them, but I've never actually been in one or run one myself. So for that I need a good hook and consistent theme.
Naming is always the worst bit, but I'm thinking along the following lines:
Riffing off the Aboleth entry, the ancient and malevolent beings who came Before the Gods are finally coming close to the fruition of one of their many schemes for destroying those who debased them in years long past. It is a little-known part of the cycle of power which maintains the Gods that they must, every few hundred years, walk the earth in mortal form and live out the life of an inhabitant in the world which they oversee. This serves as a binding between the material plane and the higher planes; in all cases, the mortal vessel does not know that they are truly Divine until the moment of their death, and the God continues to exist in the higher planes too; think of it as a kind of Avatar of the God's will. This is one of the deepest kept secrets in all the churches, for this vessel - whilst incredibly difficult to tamper with - is still one of the few times those of divine power can be harmed.
The idea is that the PCs begin in a quiet village which is raided by goblins in the night. They carry off a baby, and the PCs (naturally) give chase. The baby in question has a distinctive birthmark in the shape of a holy symbol across its face, and had been shunned by the villagers - particularly as the mother wasn't married (shock, horror, scandal).
In truth, the goblins had been bullied into doing this by a ferocious Orc warleader - who knew that if the orcs raided the village themselves, they'd be just as likely to accidentally kill the baby (and the baby mustn't die - the cult that wants the child has been very clear on that).
So the PCs chase after goblins, goblins give up orcs who they have traded the babe to, and the baby is recovered at the handoff between orcs and cultists - which lead the players deeper into the conspiracy. The aboleth cult wants to use the babe to bridge the gap between material and divine, and raise up a genuine Aboleth God of their own which can then start to drown the world of men... but throw into the mix some other Churches who want to weaken the babe, and the fact the child will grow and have dreams of its own (and likely be strong enough to be a force on their own far quicker than most...) and I think things could get interesting very quickly!
It could be interesting, too, to have it be one of the evil gods rather than a good or neutral deity - I figure the evil we know is probably better than the insane and despotic mind-controlling fish monster we don't, but that may be getting too convoluted for an already fairly twisty-turny campaign. I like the idea of the PCs acting as the guardians to a kid that is definitely destined to do great and awesome things in any case, especially as the PCs themselves are likely to grow with it to the point where their legend can be echoed through the ages and bla bla bla.
I'm somewhat concerned that players might not get too into the idea of playing babysitter, though, and ... I don't know if this actually works in a DnD kind of way. Aboleths are only challenge 10 creatures! Will they just become laughable by the time the players are getting into higher levels? Is this too complicated to kick things off again, and will my players actually enjoy this more than a series of more standard little adventures building up to dragon slaying? Or... could I tie this into the DnD world in a better way? Tiamat sounds cool, for instance, and having Tiamat forced to enter the world as a baby dragon could be hi-larious. Then again, this could also be a backdrop element for a campaign world over multiple characters (and that might work better than trying to bring in this plot element multiple times in the same character's life, unless they are all elves or similarly long-lived beings...)
Thoughts would be greatly appreciated! And I hope I posted this in the right section!
I haven't played D&D since 3rd ed, excluding a couple of Pathfinder sessions here or there, mostly our group moved away from it towards other styles of game, and 4th held absolutely zero interest. I deliberately avoided Next stuff since my friends seemed deeply uninterested in a DnD style game anyway... and I'm glad I did! The surprise and joy I felt when I picked up the books on a whim (I'm on vacation; I wanted something to read on the plane) and found a genuinely exciting-looking game would probably have been ruined if I'd participated in all the playtesting.
5th Edition looks fantastic, and I'm a fairly experienced DM (I have been running at least one game a week, usually more, for about the past 7-8 years) BUT... it has been so long since I played DnD that I haven't got a good frame of reference for campaign worlds. I've usually played DnD rather than run it myself, and I don't have much in the way of worldbuilding resources.
Published adventures tend to be a turnoff to my groups, so I'd like to avoid that - but it could be a lot of fun to do a level 1-20 campaign. I've heard of them, but I've never actually been in one or run one myself. So for that I need a good hook and consistent theme.
Naming is always the worst bit, but I'm thinking along the following lines:
Riffing off the Aboleth entry, the ancient and malevolent beings who came Before the Gods are finally coming close to the fruition of one of their many schemes for destroying those who debased them in years long past. It is a little-known part of the cycle of power which maintains the Gods that they must, every few hundred years, walk the earth in mortal form and live out the life of an inhabitant in the world which they oversee. This serves as a binding between the material plane and the higher planes; in all cases, the mortal vessel does not know that they are truly Divine until the moment of their death, and the God continues to exist in the higher planes too; think of it as a kind of Avatar of the God's will. This is one of the deepest kept secrets in all the churches, for this vessel - whilst incredibly difficult to tamper with - is still one of the few times those of divine power can be harmed.
The idea is that the PCs begin in a quiet village which is raided by goblins in the night. They carry off a baby, and the PCs (naturally) give chase. The baby in question has a distinctive birthmark in the shape of a holy symbol across its face, and had been shunned by the villagers - particularly as the mother wasn't married (shock, horror, scandal).
In truth, the goblins had been bullied into doing this by a ferocious Orc warleader - who knew that if the orcs raided the village themselves, they'd be just as likely to accidentally kill the baby (and the baby mustn't die - the cult that wants the child has been very clear on that).
So the PCs chase after goblins, goblins give up orcs who they have traded the babe to, and the baby is recovered at the handoff between orcs and cultists - which lead the players deeper into the conspiracy. The aboleth cult wants to use the babe to bridge the gap between material and divine, and raise up a genuine Aboleth God of their own which can then start to drown the world of men... but throw into the mix some other Churches who want to weaken the babe, and the fact the child will grow and have dreams of its own (and likely be strong enough to be a force on their own far quicker than most...) and I think things could get interesting very quickly!
It could be interesting, too, to have it be one of the evil gods rather than a good or neutral deity - I figure the evil we know is probably better than the insane and despotic mind-controlling fish monster we don't, but that may be getting too convoluted for an already fairly twisty-turny campaign. I like the idea of the PCs acting as the guardians to a kid that is definitely destined to do great and awesome things in any case, especially as the PCs themselves are likely to grow with it to the point where their legend can be echoed through the ages and bla bla bla.
I'm somewhat concerned that players might not get too into the idea of playing babysitter, though, and ... I don't know if this actually works in a DnD kind of way. Aboleths are only challenge 10 creatures! Will they just become laughable by the time the players are getting into higher levels? Is this too complicated to kick things off again, and will my players actually enjoy this more than a series of more standard little adventures building up to dragon slaying? Or... could I tie this into the DnD world in a better way? Tiamat sounds cool, for instance, and having Tiamat forced to enter the world as a baby dragon could be hi-larious. Then again, this could also be a backdrop element for a campaign world over multiple characters (and that might work better than trying to bring in this plot element multiple times in the same character's life, unless they are all elves or similarly long-lived beings...)
Thoughts would be greatly appreciated! And I hope I posted this in the right section!