Campaign Conundrum 2 - Magic Stuff Making


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Veril said:
the +5 to jump costs 2500gp (bonus squared * 100) of the 5500gp of the Boots of Springing and Striding. That makes the movement bit cost 3000 for 10'. He want's 3 times the movement that they give, charge him 3 times the cost as a minimum. i.e. 9,000gp.
I'd charge 9 times the amount. In 90% of cases when it comes to D&D items, the cost is proportional to the square of the bonus.

That said, I think the cost for "+10' movement" is 2,000 gp, not 3,000. It comes out to 3,000 on the Boots because it's a secondary ability:

Primary ability: +5 jump, cost 5*5*100 = 2,500 gp
Secondary ability: +10' move, cost 2,000 gp +50% = 3,000 gp.

So a pair of boots that only give +30' move should cost 18,000 gp (3*3*2,000).
 

But my PC pointed out today another fly in the ointment -- Horshoes of Speed. They grant +30 movement for 3,000 gp.

So, I'm thinking they gave a 25% discount for 'horses only' and the horshoes would have normally cost 4,000 gp.

Of course, this still leaves the Boots of Striding and Springing as pretty much in the WTHeck category, as buying the bonus to jump is really unneccesary as your bonus to movement already grants to you a bonus to jump, but hey ...

Thoughts on Horsehoes of Speed, anyone?
 

Archade said:
Thoughts on Horsehoes of Speed, anyone?

If he's a horse, then he can have them. Otherwise, it's much more expensive. Mainly because a character can benefit from it more than the horse can.

It was said earlier, but the formulas for new items are not fool-proof. If something seems to cheap for what it does, up the price.
 

Archade said:
Thoughts on Horsehoes of Speed, anyone?

There was a general nerfing of speed (and skill) magic items from 3.0 -> 3.5. Examples:

3.0 boots of striding and springing (pre-errata): x2 speed; 2,500 gp
3.0 boots of striding and springing (post-errata): x2 speed; 6,000 gp
3.5 boots of striding and springing: +10 ft. speed; 5,500 gp

3.0 horseshoes of speed: x2 speed; 1,900 gp
3.5 horseshoes of speed: +30 ft. speed; 3,000 gp

So there are two possibilities. One is that the 3.5 designers might say "oops, we should have balanced those together and forgot to when we revised for 3.5". Two is that the the 3.5 designers were thinking they were maintaining a general proportional increase in speed. That is, 3.0 items double speed; 3.5 items approximately give +50% speed to the appropriate base creature type. Assuming you're running a 3.5 campaign you could use that principle in your speed-pricing decisions.
 

Archade said:
But my PC pointed out today another fly in the ointment -- Horshoes of Speed. They grant +30 movement for 3,000 gp.

So, I'm thinking they gave a 25% discount for 'horses only' and the horshoes would have normally cost 4,000 gp.

Of course, this still leaves the Boots of Striding and Springing as pretty much in the WTHeck category, as buying the bonus to jump is really unneccesary as your bonus to movement already grants to you a bonus to jump, but hey ...

Thoughts on Horsehoes of Speed, anyone?

You cannot use your horse ina dungeon or in a great number of settings, the utility of +30' on a horse is way way less than the utility of +30' on a character. To get the best benefit of a horse a character would have to spend skill points on ride and feats on mounter combar, ride-by etc.

Secondly a horse is much faster than a human anyway and the horseshoes are a appropriate increase in it's speed, in line with the +10' for a human.

I consider the horseshoes to have been reduced in price by at least 100% personally due to the skill and feat requirements necessary to obtain the benefit out of them, plus the fact that the player isn't using them in general 'dungeon' encounters.


As for the cost of Boots of Ex Retreat: The minimum cost is given by the DMG, p285.
spell level * class level * 2000gp for a continous effect.
There is also an additional *2 as the effect is based on a spell that has a duration of 1 min per level.
1 * 1 * 2000 * 2 = 4000gp.
The minimum cost from the DMG to create boots of permenant Expeditious Retreat is therefore 4,000gp. Note, this is the MARKET price, the cost to create the item to your player's character this is 1/2 of this.

In his proposal to you the player already admitted that these were of great utility, and offered to pay a +50% premium (i.e. he offered 3000 instead of 2000). It's clear that these boots are much more useful than boots that give +5 to jump and +10' to running. Lets face it, the jumping doesn't come into operation very often, but the running is used almost every round. In all honesty +50% is not enough, add on +100%. Make then cost 8,000. You are perfectly at liberty to do that, it's a non standard magic item, and every time a player want's a non-standard item it's because he want's more power. At 8K, I still consider these to be a steal.

Ask him why he wouldn't be satisfied with making Boots Spring/Stride instead?

The tables can produce some amazing absurdities if you follow them slavishly.
A set of gloves with cure light wounds 1/round, use activated (no charges, just touch someone with them to deliver a cure light wounds) is 1*1*2000gp = 2000gp. +50% for body slot afinnity mismatch = 3000gp.
A set of gloves that can do CLW once a round by simply touching someone should cost at least 10 times the cost the tables in the DMG produce based on the utility of such an item.

You can always explain that you are unhappy with the power of the item and that you would much rather prefer to use standard items from the DMG. You DON'T have to allow any non-standard item you don't like in your campaign.
 


If your player is really concerned about speed, he'll pay the asking price. I've got a character for whom I invested 38,000 gp in a 40' speed boost. It fits what he needs to do. And, actually, it's mostly for overland travel. It's handy in combat (loop around into flanking positions or to get to the caster in the back), but mostly it's to keep up with the party while scouting (move at 1/2 speed hiding or tracking, and still have speed high enough not to hold up the group).
 

Veril said:
Ask him why he wouldn't be satisfied with making Boots Spring/Stride instead?
I think it's because the character wants to make the boots himself, and doesn't have the prereq spell (Longstrider) on his list.

I would say just allow the character to make a pair of Boots of Springing and Striding, using Expeditious Retreat instead of Longstrider for the prereq. Problem solved, no math involved :)
 

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